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Can We Programme Utopia? The Influence of the Digital Neoliberal Discourse on Utopian Videogames

 

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Author: Navarrete-Cardero, Luis
Vargas Iglesias, Juan José
Department: Universidad de Sevilla. Departamento de Comunicación Audiovisual, Publicidad y Literatura
Date: 2018-08-08
Published in: Triple C: Communication, Capitalism and Critique, 16 (2), 782-804.
Document type: Article
Abstract: This article has a dual purpose. The first is to establish the relationship between videogames and utopia in the neoliberal era and clarify the origins of this compromise in the theoretical dimension of game studies. The second is to examine the ways in which there has been an application of the utopian genre throughout videogame history (the style of procedural rhetoric and the subgenre of walking simulator) and the way in which the material dimension of the medium ideologically updates the classical forms of that genre, be it through activation or deactivation. The article concludes with an evaluation of the degree in which the neoliberal discourse interferes with the understanding of utopia on behalf of the medium and with its imaginary capabilities to allow for an effective change in social reality.
Cite: Navarrete-Cardero, L. y Vargas Iglesias, J.J. (2018). Can We Programme Utopia? The Influence of the Digital Neoliberal Discourse on Utopian Videogames. Triple C: Communication, Capitalism and Critique, 16 (2), 782-804.
Size: 570.9Kb
Format: PDF

URI: https://hdl.handle.net/11441/81619

DOI: 10.31269/triplec.v16i2.961

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