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dc.creatorGarcía Hernández, Aliénes
dc.creatorGonzález Ramírez, Teresaes
dc.date.accessioned2023-07-12T08:15:19Z
dc.date.available2023-07-12T08:15:19Z
dc.date.issued2021-06-22
dc.identifier.citationGarcía Hernández, A. y González Ramírez, T. (2021). Technology as gamification means in mathematics learning. En 7th International Conference on Higher Education Advances (HEAd’21) (581-587), Universitat Politécnica de Valencia: Universitat Politécnica de Valencia.
dc.identifier.issn2603-5871es
dc.identifier.urihttps://hdl.handle.net/11441/147881
dc.description.abstractDiscrete Mathematics is a highly complex university subject. Its classes are taught in a traditional way, so in many cases they do not motivate students. This study develops dynamics of gamification to promote a better learning of Discrete Mathematics, in the same way, it seeks to influence the engagement of students in this university subject. 178 students participate in this quasi- experiment (90 in the control group and 88 in the experimental group). The pretest and posttest data of the academic performance and engagement of the experimental group and the control group display that, in terms of progress, the experimental group showed significant progress compared with the control group. The study is concluded by raising the possibility of applying other games and game dynamics that promote a greater variety of gamified activities. In this sense, it is proposed to investigate the effects of the use of games in mobile application format on both engagement and academic performance in Discrete Mathematics.es
dc.formatapplication/pdfes
dc.format.extent7 p.es
dc.language.isoenges
dc.publisherUniversitat Politécnica de Valenciaes
dc.relation.ispartof7th International Conference on Higher Education Advances (HEAd’21) (2021), pp. 581-587.
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectMathematicses
dc.subjectGamificationes
dc.subjectAcademic performancees
dc.subjectEngagementes
dc.subjectEducational technologyes
dc.titleTechnology as gamification means in mathematics learninges
dc.typeinfo:eu-repo/semantics/conferenceObjectes
dcterms.identifierhttps://ror.org/03yxnpp24
dc.type.versioninfo:eu-repo/semantics/publishedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Métodos de Investigación y Diagnóstico en Educaciónes
dc.relation.publisherversionhttp://doi.org/10.4995/HEAd21.2021.13165es
dc.identifier.doi10.4995/HEAd21.2021.13165es
idus.validador.notaJ. A. Caro. No tengo claro los conceptos, es una ponencia publicada en una revista. Es artículo o ponencia?es
dc.publication.initialPage581es
dc.publication.endPage587es
dc.eventtitle7th International Conference on Higher Education Advances (HEAd’21)es
dc.eventinstitutionUniversitat Politécnica de Valenciaes
dc.relation.publicationplaceValenciaes

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