Artículo
Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom
Autor/es | Zamora-Polo, Francisco
Corrales-Serrano, Mario Sánchez-Martín, Jesús Espejo-Antúnez, Luis |
Departamento | Universidad de Sevilla. Departamento de Ingeniería del Diseño |
Fecha de publicación | 2019 |
Fecha de depósito | 2020-06-15 |
Publicado en |
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Resumen | Innovative teaching strategies are designing a new and promising landscape in education. They fill lessons with creativity and imagination for either the students or teachers. This article addresses an attempt to make the ... Innovative teaching strategies are designing a new and promising landscape in education. They fill lessons with creativity and imagination for either the students or teachers. This article addresses an attempt to make the approach to science easier in a nonscientific environment: primary education at university level. Gamification methodologies were combined with a flipped classroom in order to free up in-class time and engage the students with the taught courses. A qualitative study was merged with quantitative measures of emotional and motivational parameters. These results were improved with four semistructured interviews. The results clearly showed a rise in the students’ motivational levels, an acknowledgment of good teaching practices, and an evident enhancement of felt positive emotions toward science teaching and scientific issues. |
Identificador del proyecto | EDU2016-77007-R
IB16068 GR18004 |
Cita | Zamora-Polo, F., Corrales-Serrano, M., Sánchez-Martín, J. y Espejo-Antúnez, L. (2019). Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom. Education Sciences, 9 (4), 297-. |
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