dc.creator | Zamora-Polo, Francisco | es |
dc.creator | Corrales-Serrano, Mario | es |
dc.creator | Sánchez-Martín, Jesús | es |
dc.creator | Espejo-Antúnez, Luis | es |
dc.date.accessioned | 2020-06-15T10:54:40Z | |
dc.date.available | 2020-06-15T10:54:40Z | |
dc.date.issued | 2019 | |
dc.identifier.citation | Zamora-Polo, F., Corrales-Serrano, M., Sánchez-Martín, J. y Espejo-Antúnez, L. (2019). Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom. Education Sciences, 9 (4), 297-. | |
dc.identifier.issn | 2227-7102 | es |
dc.identifier.uri | https://hdl.handle.net/11441/97808 | |
dc.description.abstract | Innovative teaching strategies are designing a new and promising landscape in education. They fill lessons with creativity and imagination for either the students or teachers. This article addresses an attempt to make the approach to science easier in a nonscientific environment: primary education at university level. Gamification methodologies were combined with a flipped classroom in order to free up in-class time and engage the students with the taught courses. A qualitative study was merged with quantitative measures of emotional and motivational parameters. These results were improved with four semistructured interviews. The results clearly showed a rise in the students’ motivational levels, an acknowledgment of good teaching practices, and an evident enhancement of felt positive emotions toward science teaching and scientific issues. | es |
dc.description.sponsorship | Economy and Competitiveness Ministry of Spanish Government and AEI/FEDER, UE EDU2016-77007-R | es |
dc.description.sponsorship | Junta de Extremadura (España)/Fondo Europeo de Desarrollo IB16068 | es |
dc.description.sponsorship | Regional Government of Extremadura (Spain) GR18004 | es |
dc.format | application/pdf | es |
dc.format.extent | 18 p. | es |
dc.language.iso | eng | es |
dc.publisher | MDPI | es |
dc.relation.ispartof | Education Sciences, 9 (4), 297-. | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Gamification | es |
dc.subject | Science education | es |
dc.subject | Technology education | es |
dc.subject | Flipped classroom | es |
dc.subject | Active learning methods | es |
dc.subject | Higher education | es |
dc.title | Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom | es |
dc.type | info:eu-repo/semantics/article | es |
dcterms.identifier | https://ror.org/03yxnpp24 | |
dc.type.version | info:eu-repo/semantics/publishedVersion | es |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es |
dc.contributor.affiliation | Universidad de Sevilla. Departamento de Ingeniería del Diseño | es |
dc.relation.projectID | EDU2016-77007-R | es |
dc.relation.projectID | IB16068 | es |
dc.relation.projectID | GR18004 | es |
dc.relation.publisherversion | https://www.mdpi.com/2227-7102/9/4/297 | es |
dc.identifier.doi | 10.3390/educsci9040297 | es |
dc.contributor.group | Universidad de Sevilla. TEP022: Diseño Industrial e Ingeniería del Proyecto y la Innovación | es |
dc.journaltitle | Education Sciences | es |
dc.publication.volumen | 9 | es |
dc.publication.issue | 4 | es |
dc.publication.initialPage | 297 | es |