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dc.creatorZamora-Polo, Franciscoes
dc.creatorCorrales-Serrano, Marioes
dc.creatorSánchez-Martín, Jesúses
dc.creatorEspejo-Antúnez, Luises
dc.date.accessioned2020-06-15T10:54:40Z
dc.date.available2020-06-15T10:54:40Z
dc.date.issued2019
dc.identifier.citationZamora-Polo, F., Corrales-Serrano, M., Sánchez-Martín, J. y Espejo-Antúnez, L. (2019). Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom. Education Sciences, 9 (4), 297-.
dc.identifier.issn2227-7102es
dc.identifier.urihttps://hdl.handle.net/11441/97808
dc.description.abstractInnovative teaching strategies are designing a new and promising landscape in education. They fill lessons with creativity and imagination for either the students or teachers. This article addresses an attempt to make the approach to science easier in a nonscientific environment: primary education at university level. Gamification methodologies were combined with a flipped classroom in order to free up in-class time and engage the students with the taught courses. A qualitative study was merged with quantitative measures of emotional and motivational parameters. These results were improved with four semistructured interviews. The results clearly showed a rise in the students’ motivational levels, an acknowledgment of good teaching practices, and an evident enhancement of felt positive emotions toward science teaching and scientific issues.es
dc.description.sponsorshipEconomy and Competitiveness Ministry of Spanish Government and AEI/FEDER, UE EDU2016-77007-Res
dc.description.sponsorshipJunta de Extremadura (España)/Fondo Europeo de Desarrollo IB16068es
dc.description.sponsorshipRegional Government of Extremadura (Spain) GR18004es
dc.formatapplication/pdfes
dc.format.extent18 p.es
dc.language.isoenges
dc.publisherMDPIes
dc.relation.ispartofEducation Sciences, 9 (4), 297-.
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectGamificationes
dc.subjectScience educationes
dc.subjectTechnology educationes
dc.subjectFlipped classroomes
dc.subjectActive learning methodses
dc.subjectHigher educationes
dc.titleNonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroomes
dc.typeinfo:eu-repo/semantics/articlees
dcterms.identifierhttps://ror.org/03yxnpp24
dc.type.versioninfo:eu-repo/semantics/publishedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Ingeniería del Diseñoes
dc.relation.projectIDEDU2016-77007-Res
dc.relation.projectIDIB16068es
dc.relation.projectIDGR18004es
dc.relation.publisherversionhttps://www.mdpi.com/2227-7102/9/4/297es
dc.identifier.doi10.3390/educsci9040297es
dc.contributor.groupUniversidad de Sevilla. TEP022: Diseño Industrial e Ingeniería del Proyecto y la Innovaciónes
dc.journaltitleEducation Scienceses
dc.publication.volumen9es
dc.publication.issue4es
dc.publication.initialPage297es

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