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dc.creatorDelbruck, Tobiases
dc.creatorPfeiffer, Michaeles
dc.creatorJuston, R.es
dc.creatorOrchard, Garrickes
dc.creatorMüggler, E.es
dc.creatorLinares Barranco, Alejandroes
dc.creatorTilden, M.W.es
dc.date.accessioned2020-02-13T12:00:55Z
dc.date.available2020-02-13T12:00:55Z
dc.date.issued2015
dc.identifier.citationDelbruck, T., Pfeiffer, M., Juston, R., Orchard, G., Müggler, E., Linares Barranco, A. y Tilden, M.W. (2015). Human vs. Computer Slot Car Racing using an Event and Frame-Based DAVIS Vision Sensor. En ISCAS 2015: IEEE International Symposium on Circuits and Systems (2409-2412), Lisboa, Portugal: IEEE Computer Society.
dc.identifier.isbn978-1-4799-8391-9es
dc.identifier.issn0271-4302es
dc.identifier.urihttps://hdl.handle.net/11441/93010
dc.description.abstractThis paper describes an open-source implementation of an event-based dynamic and active pixel vision sensor (DAVIS) for racing human vs. computer on a slot car track. The DAVIS is mounted in "eye-of-god" view. The DAVIS image frames are only used for setup and are subsequently turned off because they are not needed. The dynamic vision sensor (DVS) events are then used to track both the human and computer controlled cars. The precise control of throttle and braking afforded by the low latency of the sensor output enables consistent outperformance of human drivers at a laptop CPU load of <3% and update rate of 666Hz. The sparse output of the DVS event stream results in a data rate that is about 1000 times smaller than from a frame-based camera with the same resolution and update rate. The scaled average lap speed of the 1/64 scale cars is about 450km/h which is twice as fast as the fastest Formula 1 lap speed. A feedbackcontroller mode allows competitive racing by slowing the computer controlled car when it is ahead of the human. In tests of human vs. computer racing the computer still won more than 80% of the races.es
dc.description.sponsorshipUnión Europea FP7-ICT-270324es
dc.description.sponsorshipUnión Europea FP7-ICT-600954es
dc.formatapplication/pdfes
dc.language.isoenges
dc.publisherIEEE Computer Societyes
dc.relation.ispartofISCAS 2015: IEEE International Symposium on Circuits and Systems (2015), p 2409-2412
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleHuman vs. Computer Slot Car Racing using an Event and Frame-Based DAVIS Vision Sensores
dc.typeinfo:eu-repo/semantics/conferenceObjectes
dcterms.identifierhttps://ror.org/03yxnpp24
dc.type.versioninfo:eu-repo/semantics/submittedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Arquitectura y Tecnología de Computadoreses
dc.relation.projectIDFP7-ICT-270324es
dc.relation.projectIDFP7-ICT-600954es
dc.relation.publisherversionhttps://ieeexplore.ieee.org/document/7169170es
dc.identifier.doi10.1109/ISCAS.2015.7169170es
dc.contributor.groupUniversidad de Sevilla. TEP-108: Robótica y Tecnología de Computadores Aplicada a la Rehabilitaciónes
idus.format.extent4es
dc.publication.initialPage2409es
dc.publication.endPage2412es
dc.eventtitleISCAS 2015: IEEE International Symposium on Circuits and Systemses
dc.eventinstitutionLisboa, Portugales
dc.relation.publicationplaceNew York, USAes

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