Ponencia
An educational approach to Computational Thinking through Arts and Creativity
Autor/es | Rodríguez, J.M.
García Robles, Rocío ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Departamento | Universidad de Sevilla. Departamento de Arquitectura y Tecnología de Computadores |
Fecha de publicación | 2022 |
Fecha de depósito | 2024-02-12 |
Publicado en |
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ISBN/ISSN | 978-961-7183-07-8 |
Resumen | The popularization of digital and electronic devices in recent years is produc
ing technological and social changes. In current curricula, whether formal or
informal education, it is becoming common to read Computational ... The popularization of digital and electronic devices in recent years is produc ing technological and social changes. In current curricula, whether formal or informal education, it is becoming common to read Computational Thinking as a teaching subject. The approach in the high school is potentially interesting beyond its usefulness to get a future job. Organizations such as UNESCO or the European Commission have considered this skill essential for citizens [1]. However, teaching computational thinking is likely to be approached merely as teaching how to program computers, losing the opportunity to experiment with its broad scientific and cultural substrate |
Agencias financiadoras | European Commission (EC). Fondo Europeo de Desarrollo Regional (FEDER) Ministerio de Transformación Económica, Industria, Conocimiento y Universidades (Junta de Andalucía) |
Identificador del proyecto | No 2019-1-PT01-KA203-061449
![]() US-1381015 ![]() |
Cita | Rodríguez, J.M. y García Robles, R. (2022). An educational approach to Computational Thinking through Arts and Creativity. En 1st Hybrid Lab Network Conference Steam and the future of education (56-61), Porto (Portugal),19-20 Septiembre 2022: Alma Mater Press, AMEU – ECM. |
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CONGRESOS_2022_HYBRID_book_ROC ... | 4.115Mb | ![]() | Ver/ | |