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dc.creatorMuñoz Saavedra, Luises
dc.creatorMiró Amarante, María Lourdeses
dc.creatorDomínguez Morales, Manuel Jesúses
dc.date.accessioned2020-06-02T11:09:20Z
dc.date.available2020-06-02T11:09:20Z
dc.date.issued2020-01
dc.identifier.citationMuñoz Saavedra, L., Miró Amarante, M.L. y Domínguez Morales, M.J. (2020). Augmented and virtual reality evolution and future tendency. Applied Sciences, 10 (1), 322-.
dc.identifier.issn2076-3417es
dc.identifier.urihttps://hdl.handle.net/11441/97351
dc.description.abstractAugmented reality and virtual reality technologies are increasing in popularity. Augmented reality has thrived to date mainly on mobile applications, with games like Pokémon Go or the new Google Maps utility as some of its ambassadors. On the other hand, virtual reality has been popularized mainly thanks to the videogame industry and cheaper devices. However, what was initially a failure in the industrial field is resurfacing in recent years thanks to the technological improvements in devices and processing hardware. In this work, an in-depth study of the different fields in which augmented and virtual reality have been used has been carried out. This study focuses on conducting a thorough scoping review focused on these new technologies, where the evolution of each of them during the last years in the most important categories and in the countries most involved in these technologies will be analyzed. Finally, we will analyze the future trend of these technologies and the areas in which it is necessary to investigate to further integrate these technologies into society.es
dc.description.sponsorshipUniversidad de Sevilla, Spain Telefonica Chair “Intelligence in Networks”es
dc.formatapplication/pdfes
dc.format.extent23 p.es
dc.language.isoenges
dc.publisherMDPIes
dc.relation.ispartofApplied Sciences, 10 (1), 322-.
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectAugmented realityes
dc.subjectVirtual realityes
dc.titleAugmented and virtual reality evolution and future tendencyes
dc.typeinfo:eu-repo/semantics/articlees
dc.type.versioninfo:eu-repo/semantics/publishedVersiones
dc.rights.accessrightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Arquitectura y Tecnología de Computadoreses
dc.relation.publisherversionhttps://www.mdpi.com/2076-3417/10/1/322/htmes
dc.identifier.doi10.3390/app10010322es
dc.contributor.groupUniversidad de Sevilla. TEP108: Robótica y Tecnología de Computadoreses
dc.journaltitleApplied Scienceses
dc.publication.volumen10es
dc.publication.issue1es
dc.publication.initialPage322es

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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
Except where otherwise noted, this item's license is described as: Attribution-NonCommercial-NoDerivatives 4.0 Internacional