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dc.creatorYáñez Gómez, Rosaes
dc.creatorFont Calvo, Juan Luises
dc.creatorCascado Caballero, Danieles
dc.creatorSevillano Ramos, José Luises
dc.date.accessioned2020-03-02T10:43:33Z
dc.date.available2020-03-02T10:43:33Z
dc.date.issued2019
dc.identifier.citationYáñez Gómez, R., Font Calvo, J.L., Cascado Caballero, D. y Sevillano Ramos, J.L. (2019). Heuristic usability evaluation on games: a modular approach. Multimedia Tools and Applications, 78 (4), 4937-4964.
dc.identifier.issn1380-7501es
dc.identifier.urihttps://hdl.handle.net/11441/93739
dc.description.abstractHeuristic evaluation is the preferred method to assess usability in games when experts conduct this evaluation. Many heuristics guidelines have been proposed attending to specificities of games but they only focus on specific subsets of games or platforms. In fact, to date the most used guideline to evaluate games usability is still Nielsen’s proposal, which is focused on generic software. As a result, most evaluations do not cover important aspects in games such as mobility, multiplayer interactions, enjoyability and playability, etc. To promote the usage of new heuristics adapted to different game and platform aspects we propose a modular approach based on the classification of existing game heuristics using metadata and a tool, MUSE (Meta-heUristics uSability Evaluation tool) for games, which allows a rebuild of heuristic guidelines based on metadata selection in order to obtain a customized list for every real evaluation case. The usage of these new rebuilt heuristic guidelines allows an explicit attendance to a wide range of usability aspects in games and a better detection of usability issues. We preliminarily evaluate MUSE with an analysis of two different games, using both the Nielsen’s heuristics and the customized heuristic lists generated by our tool.es
dc.description.sponsorshipUnión Europea PI055-15/E03es
dc.formatapplication/pdfes
dc.language.isoenges
dc.publisherSpringeres
dc.relation.ispartofMultimedia Tools and Applications, 78 (4), 4937-4964.
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectHeuristic evaluationes
dc.subjectGameses
dc.subjectUsabilityes
dc.subjectHeuristic guidelineses
dc.titleHeuristic usability evaluation on games: a modular approaches
dc.typeinfo:eu-repo/semantics/articlees
dc.type.versioninfo:eu-repo/semantics/submittedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Arquitectura y Tecnología de Computadoreses
dc.relation.projectIDPI055-15/E03es
dc.relation.publisherversionhttps://link.springer.com/article/10.1007/s11042-018-6593-1es
dc.identifier.doi10.1007/s11042-018-6593-1es
idus.format.extent26es
dc.journaltitleMultimedia Tools and Applicationses
dc.publication.volumen78es
dc.publication.issue4es
dc.publication.initialPage4937es
dc.publication.endPage4964es

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