dc.creator | Rodríguez Corral, José María | es |
dc.creator | Civit Balcells, Antón | es |
dc.creator | Morgado Estévez, Arturo | es |
dc.creator | Jiménez Moreno, Gabriel | es |
dc.creator | Ferreiro Ramos, María José | es |
dc.date.accessioned | 2019-12-12T09:19:57Z | |
dc.date.available | 2019-12-12T09:19:57Z | |
dc.date.issued | 2014 | |
dc.identifier.citation | Rodríguez Corral, J.M., Civit Balcells, A., Morgado Estévez, A., Jiménez Moreno, G. y Ferreiro Ramos, M.J. (2014). A game-based approach to the teaching of object-oriented programming languages. Computers and Education, 73 (April 2014), 83-92. | |
dc.identifier.issn | 0360-1315 | es |
dc.identifier.uri | https://hdl.handle.net/11441/90829 | |
dc.description.abstract | Students often have difficulties when trying to understand the concepts of object-oriented programming
(OOP). This paper presents a contribution to the teaching of OOP languages through a game-oriented
approach based on the interaction with tangible user interfaces (TUIs). The use of a specific type of
commercial distributed TUI (Sifteo cubes), in which several small physical devices have sensing, wireless
communication and user-directed output capabilities, is applied to the teaching of the C# programming
language, since the operation of these devices can be controlled by user programs written in C#. For our
experiment, we selected a sample of students with a sufficient knowledge about procedural programming,
which was divided into two groups: The first one had a standard introductory C# course, whereas
the second one had an experimental C# course that included, in addition to the contents of the previous
one, two demonstration programs that illustrated some OOP basic concepts using the TUI features.
Finally, both groups completed two tests: a multiple-choice exam for evaluating the acquisition of basic
OOP concepts and a C# programming exercise. The analysis of the results from the tests indicates that the
group of students that attended the course including the TUI demos showed a higher interest level (i.e.
they felt more motivated) during the course exposition than the one that attended the standard introductory
C# course. Furthermore, the students from the experimental group achieved an overall better
mark. Therefore, we can conclude that the technological contribution of Sifteo cubes – used as a
distributed TUI by which OOP basic concepts are represented in a tangible and a visible way – to the
teaching of the C# language has a positive influence on the learning of this language and such basic
concepts. | es |
dc.format | application/pdf | es |
dc.language.iso | eng | es |
dc.publisher | Elsevier | es |
dc.relation.ispartof | Computers and Education, 73 (April 2014), 83-92. | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Human–computer interface | es |
dc.subject | Programming and programming languages | es |
dc.subject | Tangible user interfaces | es |
dc.subject | Teaching/learning strategies | es |
dc.subject | Wireless sensor networks | es |
dc.title | A game-based approach to the teaching of object-oriented programming languages | es |
dc.type | info:eu-repo/semantics/article | es |
dcterms.identifier | https://ror.org/03yxnpp24 | |
dc.type.version | info:eu-repo/semantics/submittedVersion | es |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es |
dc.contributor.affiliation | Universidad de Sevilla. Departamento de Arquitectura y Tecnología de Computadores | es |
dc.relation.publisherversion | https://www.sciencedirect.com/science/article/pii/S0360131513003370 | es |
dc.identifier.doi | 10.1016/j.compedu.2013.12.013 | es |
idus.format.extent | 10 | es |
dc.journaltitle | Computers and Education | es |
dc.publication.volumen | 73 | es |
dc.publication.issue | April 2014 | es |
dc.publication.initialPage | 83 | es |
dc.publication.endPage | 92 | es |
dc.identifier.sisius | 20690563 | es |