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dc.creatorDavid, Romaines
dc.creatorDumas, Alexises
dc.creatorOjardias, Etiennees
dc.creatorDuval, Solènees
dc.creatorOunajim, Aminees
dc.creatorPerrochon, Anaïckes
dc.creatorLuque Moreno, Carloses
dc.creatorMoens, Maartenes
dc.creatorGoudman, Lisaes
dc.creatorRigoard, Philippees
dc.creatorBillot, Maximees
dc.date.accessioned2024-05-06T15:08:30Z
dc.date.available2024-05-06T15:08:30Z
dc.date.issued2024
dc.identifier.citationDavid, R., Dumas, A., Ojardias, E., Duval, S., Ounajim, A., Perrochon, A.,...,Billot, M. (2024). Virtual Reality for Decreasing Procedural Pain during Botulinum Toxin Injection Related to Spasticity Treatment in Adults: A Pilot Study. Medicina-Lithuania, 60 (1), 23. https://doi.org/10.3390/medicina60010023.
dc.identifier.issn1010-660Xes
dc.identifier.issn1648-9144es
dc.identifier.urihttps://hdl.handle.net/11441/157718
dc.description.abstractBackground and Objectives: Botulinum toxin injections are commonly used for the treat ment of spasticity. However, injection procedures are associated with pain and procedural anxiety. While pharmacological approaches are commonly used to reduce these, innovative technology might be considered as a potential non-pharmacological alternative. Given this context, immersive virtual reality (VR) has shown effectiveness in the management of procedural pain. Our retrospective pilot study aimed to assess the potential added value of virtual reality in the management of pain and anxiety during intramuscular injections of botulinum toxin. Materials and Methods: Seventeen adult patients receiving botulinum toxin injections were included. A numerical rating scale was used to assess pain and anxiety during the injection procedure. The patients reported the pain experienced during previous injections without VR before injection and the pain experienced in the current proce dure with VR after the end of the procedure. The level of satisfaction of VR experience, whether or not they agreed to reuse VR for the subsequent toxin botulinum injection, and whether or not they would recommend VR to other patients were assessed. Results: The use of virtual reality led to a decrease of 1.8 pain-related points compared to the procedure without technology. No significant improvement in the level of anxiety was reported. Patients were very satisfied with their VR experiences (7.9 out of 10), and many would agree to reuse VR in their next injection procedure (88%) and to recommend the use of VR in other patients (100%). Conclusion: VR was useful for managing procedural pain related to botulinum toxin injection in adults, with a high level of satisfaction reported by the patients. VR should be considered as a valuable alternative to pharmacological approaches to manage procedural pain during botulinum toxin injection in adults.es
dc.formatapplication/pdfes
dc.format.extent11 p.es
dc.language.isoenges
dc.publisherMDPIes
dc.relation.ispartofMedicina-Lithuania, 60 (1), 23.
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectCentral nervous system diseasees
dc.subjectComplementary therapieses
dc.subjectVirtual realityes
dc.subjectPaines
dc.subjectAnxietyes
dc.titleVirtual Reality for Decreasing Procedural Pain during Botulinum Toxin Injection Related to Spasticity Treatment in Adults: A Pilot Studyes
dc.typeinfo:eu-repo/semantics/articlees
dc.type.versioninfo:eu-repo/semantics/publishedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Fisioterapiaes
dc.contributor.affiliationInstituto de Biomedicina de Sevilla (IBIS)
dc.relation.publisherversionhttps://www.mdpi.com/1648-9144/60/1/23es
dc.identifier.doi10.3390/medicina60010023es
dc.contributor.groupUniversidad de Sevilla. CTS1137: Neurological Physiotherapy, Innovative Neurorehabilitation and Neurodevelopment Disorders.es
dc.journaltitleMedicina-Lithuaniaes
dc.publication.volumen60es
dc.publication.issue1es
dc.publication.initialPage23es

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