Dataset
Virtual reality evaluation of the spatial learning strategies in gamers [Dataset]
Autor/es | Lobato-Camacho, Francisco José
López García, Juan Carlos Vargas Romero, Juan Pedro |
Compilador de datos | Lobato-Camacho, Francisco José |
Gestor de datos | Lobato-Camacho, Francisco José |
Contacto | Lobato-Camacho, Francisco José
López García, Juan Carlos Vargas Romero, Juan Pedro |
Departamento | Universidad de Sevilla. Departamento de Psicología Experimental |
Idioma (ISO) | inglés (eng) |
Fecha de difusión | 2023-09 |
Fecha de depósito | 2023-09-08 |
Fecha de creación | 2020-06-01 |
Versión | v. 1 |
Resumen | Psychological memory tests have traditionally relied on paper-based methods. However, the emergence of virtual reality tools, including adaptations of animal lab tests, has opened up new possibilities for evaluating and ... Psychological memory tests have traditionally relied on paper-based methods. However, the emergence of virtual reality tools, including adaptations of animal lab tests, has opened up new possibilities for evaluating and enhancing attention and memory processes. The impact of virtual environments on spatial memory remains a topic of ongoing debate. To contribute to this discussion, we conducted a comprehensive study with two primary objectives. Firstly, we aimed to develop a virtual reality tool that could effectively assess search strategies in gamers within virtual environments. To achieve this, we designed a virtual water maze inspired by those used in animal research. Secondly, we conducted a cross-sectional study involving participants to analyze how spatial memory strategies evolve in a virtual environment with increasing gaming experience. The results revealed that participants with more gaming experience exhibited faster and more precise learning in the virtual water maze, along with improved search strategies. Additionally, our study allowed for the evaluation of our software and enabled us to track changes in the efficacy of learning strategies. Overall, this study emphasizes the potential of virtual environments for both evaluation and cognitive stimulation purposes |
Contenido | ID, Gamer type, Scenes types, First assessment (s), Second assessment (s) |
Agencias financiadoras | Ministerio de Ciencia e Innovación (MICIN). España |
Identificador del proyecto | PID2019-110739GB-I00/AEI/10.13039/501100011033 |
Tipo de dataset | Datos numéricos |
Cita | Lobato-Camacho, F.J., López García, J.C., y Vargas Romero, J.P. (2023). Virtual reality evaluation of the spatial learning strategies in gamers [Dataset]. idUS (Depósito de Investigación de la Universidad de Sevilla). https://doi.org/10.12795/11441/148808. |
Ficheros | Tamaño | Formato | Ver | Descripción |
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Data_VR_ evaluation_ spatial_ ... | 10.19Kb | [Microsoft Excel 2007] | Ver/ | |
Readme_US_v.01__5_.txt | 8.539Kb | [Fichero de texto] | Ver/ | |