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dc.creatorRojas Sánchez, Mario Albertoes
dc.creatorPalos Sánchez, Pedro Ramiroes
dc.creatorFolgado Fernández, José Antonioes
dc.date.accessioned2023-06-12T10:35:58Z
dc.date.available2023-06-12T10:35:58Z
dc.date.issued2023
dc.identifier.citationRojas Sánchez, M.A., Palos Sánchez, P.R. y Folgado Fernández, J.A. (2023). Systematic literature review and bibliometric analysis on virtual reality and education. Education and Information Technologies, 28 (1), 155-192. https://doi.org/10.1007/s10639-022-11167-5.
dc.identifier.issn1573-7608es
dc.identifier.issn1360-2357es
dc.identifier.urihttps://hdl.handle.net/11441/147065
dc.description.abstractThe objective of this study is to identify and analyze the scientific literature with a bibliometric analysis to find the main topics, authors, sources, most cited articles, and countries in the literature on virtual reality in education. Another aim is to understand the conceptual, intellectual, and social structure of the literature on the subject and identify the knowledge base of the use of VR in education and whether it is commonly used and integrated into teaching–learning processes. To do this, articles indexed in the Main Collections of the Web of Science, Scopus and Lens were analyzed for the period 2010 to 2021. The research results are presented in two parts: the first is a quantitative analysis that provides an overview of virtual reality (VR) technology used in the educational field, with tables, graphs, and maps, highlighting the main performance indicators for the production of articles and their citation. The results obtained found a total of 718 articles of which the following were analyzed 273 published articles. The second stage consisted of an inductive type of analysis that found six major groups in the cited articles, which are instruction and learning using VR, VR learning environments, use of VR in different fields of knowledge, learning processes using VR applications or games, learning processes employing simulation, and topics published during the Covid-19 pandemic. Another important aspect to mention is that VR is used in many different areas of education, but until the beginning of the pandemic the use of this so-called “disruptive process” came mainly from students, Institutions were reluctant and slow to accept and include VR in the teaching–learning processes.es
dc.formatapplication/pdfes
dc.format.extent38 p.es
dc.language.isoenges
dc.publisherSpringer Netherlandses
dc.relation.ispartofEducation and Information Technologies, 28 (1), 155-192.
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectVirtual classroomes
dc.subjectLearning managementes
dc.subjectEducational innovationes
dc.subjectVirtual realityes
dc.subjectLearning transferes
dc.subjectEducational technologyes
dc.subjectLearning processeses
dc.subjectBibliometricses
dc.titleSystematic literature review and bibliometric analysis on virtual reality and educationes
dc.typeinfo:eu-repo/semantics/articlees
dcterms.identifierhttps://ror.org/03yxnpp24
dc.type.versioninfo:eu-repo/semantics/publishedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Economía Financiera y Dirección de Operacioneses
dc.relation.publisherversionhttps://doi.org/10.1007/s10639-022-11167-5es
dc.identifier.doi10.1007/s10639-022-11167-5es
dc.journaltitleEducation and Information Technologieses
dc.publication.volumen28es
dc.publication.issue1es
dc.publication.initialPage155es
dc.publication.endPage192es

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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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