Artículo
Visuospatial working memory and attention control make the difference between experts, regulars and non-players of the videogame League of Legends
Autor/es | Valls Serrano, Carlos
Vélez Coto, María Francisco Palacios, Cristina María de Caracuel Romero, Alfonso |
Departamento | Universidad de Sevilla. Departamento de Psicología Social |
Fecha de publicación | 2022 |
Fecha de depósito | 2022-12-14 |
Publicado en |
|
Resumen | Video games have been postulated as an emerging field for studying the cognition-expertise relationship. Despite this, some methodological practices hinder scientific advance (e.g., heterogeneous samples, an ambiguous ... Video games have been postulated as an emerging field for studying the cognition-expertise relationship. Despite this, some methodological practices hinder scientific advance (e.g., heterogeneous samples, an ambiguous definition of expertise, etc.). League of Legends (LOL) is a massively played video game with a moderately defined structure that meets the requirements to overcome current study limitations. The aim of this study was to analyze cognitive differences among expert LOL players, regular LOL players, and non-videogame players. A sample of 80 participants was enrolled in three different groups of expertise. Participants were evaluated with behavioral tests of working memory, attention, cognitive flexibility, and inhibition. Kruskal-Wallis tests for group comparison showed that the experts performed significantly better than regular players and non-videogame players in the working memory test. Significant differences were also found between players and non-videogame players in the attention test. Methodological implications for future research in neuroscience and human-computer interaction are discussed. |
Agencias financiadoras | Universidad Católica de Murcia |
Identificador del proyecto | PMAFI-03/19 |
Cita | Valls Serrano, C., Vélez Coto, M., Francisco Palacios, C.M.d. y Caracuel Romero, A. (2022). Visuospatial working memory and attention control make the difference between experts, regulars and non-players of the videogame League of Legends. Frontiers in Human Neuroscience, 16, 933331. https://doi.org/10.3389/fnhum.2022.933331. |
Ficheros | Tamaño | Formato | Ver | Descripción |
---|---|---|---|---|
Visuospatial working.pdf | 696.2Kb | [PDF] | Ver/ | |