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dc.creatorCárdenas Cobo, Jessenia del Pilares
dc.creatorPuris, Amilkares
dc.creatorNovoa Hernández, Paveles
dc.creatorParra Jiménez, Águedaes
dc.creatorMoreno León, Jesúses
dc.creatorBenavides Cuevas, David Felipees
dc.date.accessioned2021-06-16T08:08:55Z
dc.date.available2021-06-16T08:08:55Z
dc.date.issued2021
dc.identifier.citationCárdenas Cobo, J.d.P., Puris, A., Novoa Hernández, P., Parra Jiménez, Á., Moreno León, J. y Benavides Cuevas, D.F. (2021). Using Scratch to Improve Learning Programming in College Students: A Positive Experience from a Non-WEIRD Country. Electronics, 10, 1180-1-1180-15.
dc.identifier.issn2079-9292es
dc.identifier.urihttps://hdl.handle.net/11441/111831
dc.descriptionURL: https://www.mdpi.com/2079-9292/10/10/1180es
dc.description.abstractTeaching computer programming is a real challenge in the State University of Milagro (UNEMI), located in one of the least-developed zones in Ecuador, a non-WEIRD country (WEIRD stands for Western, Educated, Industrialized, Rich and Democratic). Despite the application of various learning strategies, the historical pass rate does not exceed 43%. To solve this problem, we have relied on visual programming languages, specifically Scratch. Scratch is an open source software to learn programming that has a strong assumption of the benefits of community work. A quasi-experiment conducted with 74 undergraduate students during the first semester of CS showed that: (1) Both groups (control and experimental) are homogeneous in terms of their demographic characteristics, previous academic performance and motivation (expectations) concerning the course; (2) Scratch is strongly accepted by students in the experimental group and concerning the learning process, both groups showed similar levels of satisfaction; (3) the experimental group showed a pass rate four times higher than the control group; (4) in general, student success is associated with having learned programming with Scratch. While limited, our results are an important step in our road to improve the learning of programming in a low social status area of Ecuador.es
dc.formatapplication/pdfes
dc.format.extent15 p.es
dc.language.isoenges
dc.publisherMDPIes
dc.relation.ispartofElectronics, 10, 1180-1-1180-15.
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectComputer programming learninges
dc.subjectScratches
dc.subjectHigher educationes
dc.subjectCS teachinges
dc.titleUsing Scratch to Improve Learning Programming in College Students: A Positive Experience from a Non-WEIRD Countryes
dc.typeinfo:eu-repo/semantics/articlees
dcterms.identifierhttps://ror.org/03yxnpp24
dc.type.versioninfo:eu-repo/semantics/publishedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Psicología Evolutiva y de la Educaciónes
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Lenguajes y Sistemas Informáticoses
dc.relation.publisherversionhttps://doi.org/10.3390/electronics10101180es
dc.identifier.doi10.3390/electronics10101180es
dc.contributor.groupUniversidad de Sevilla.SEJ547: Procesos de Desarrollo y Educación en Contextos Familiares y Escolareses
dc.contributor.groupUniversidad de Sevilla.TIC258: Data-Centric Computing Research Hubes
idus.validador.notaSara Oriaes
dc.journaltitleElectronicses
dc.publication.volumen10es
dc.publication.initialPage1180-1es
dc.publication.endPage1180-15es

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