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dc.creatorVargas-Iglesias, Juan Josées
dc.creatorNavarrete-Cardero, Luises
dc.date.accessioned2021-05-20T08:51:39Z
dc.date.available2021-05-20T08:51:39Z
dc.date.issued2020
dc.identifier.citationVargas-Iglesias, J.J. y Navarrete-Cardero, L. (2020). Beyond Rules and Mechanics: A Different Approach for Ludology. Games and Culture, 15 (6), 587-608.
dc.identifier.issn1555-4120es
dc.identifier.issne 1555-4139es
dc.identifier.urihttps://hdl.handle.net/11441/109095
dc.description.abstractDue to its affiliation with formalism, ludology, the scientific perspective prioritized in game studies, considers the rule–mechanic binomial to be an essential principle of any scholarly approach to video games. Nevertheless, the limitation of the game system order implies that, as a fundamental part of this epistemological approach, the empirical validity of its methodology is already being rejected. As such, this article attempts to shift the focus away from the rule–mechanic relation, and from a cybersemiotic perspective, to refocus it on a conceptualization of the human– machine relationship. In order to do so, the concept of convolution regarding said relation is defined, including both parts of the video game system in terms of signal processing. Likewise, this model is contrasted with a randomized total sample of 1,200 games (N = 1,200, n = 300) in order to arrive at a set of conclusions about the behavior of the distinct video game genres in the indicated terms.es
dc.formatapplication/pdfes
dc.format.extent22 p.es
dc.language.isoenges
dc.publisherSAGE Publishinges
dc.relation.ispartofGames and Culture, 15 (6), 587-608.
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectVideo game genreses
dc.subjectLudologyes
dc.subjectCybersemioticses
dc.subjectAbductiones
dc.subjectCognitive approaches
dc.subjectSignal processinges
dc.titleBeyond Rules and Mechanics: A Different Approach for Ludologyes
dc.typeinfo:eu-repo/semantics/articlees
dcterms.identifierhttps://ror.org/03yxnpp24
dc.type.versioninfo:eu-repo/semantics/acceptedVersion
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Comunicación Audiovisual, Publicidad y Literaturaes
dc.relation.publisherversionhttps://journals.sagepub.com/doi/full/10.1177/1555412018822937es
dc.identifier.doi10.1177/1555412018822937es
dc.journaltitleGames and Culturees
dc.publication.volumen15es
dc.publication.issue6es
dc.publication.initialPage587es
dc.publication.endPage608es

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