dc.creator | Langer, Miroslav | |
dc.creator | Cienciala, Ludek | |
dc.creator | Ciencialová, Lucie | |
dc.creator | Perdek, Michal | |
dc.creator | Smolka, Vladimír | |
dc.date.accessioned | 2016-01-28T11:32:09Z | |
dc.date.available | 2016-01-28T11:32:09Z | |
dc.date.issued | 2014 | |
dc.identifier.isbn | 978-84-940056-4-0 | es |
dc.identifier.uri | http://hdl.handle.net/11441/33503 | |
dc.description.abstract | P colonies were introduced in 2004 (see [7]) as an abstract computing device
composed of independent single membrane agents, reactively acting and evolving in a
shared environment. Each agent is equip with set of rules which are structured into
simple programs.
We use this very simple symbol processing computational device to build complex
robot controllers. Moreover, we group agents into the modules (see [1]). Each module
fulfils particular function. This allows us to easily extend our controller or change its
function without rebuilding whole P colony. In this paper we introduce simple controller
for passing the maze using right-hand rule. | es |
dc.format | application/pdf | es |
dc.language.iso | eng | es |
dc.publisher | Fénix Editora | es |
dc.relation.ispartof | Proceedings of the Twelfth Brainstorming Week on Membrane Computing, 235-242. Sevilla, E.T.S. de Ingeniería Informática, 3-7 de Febrero, 2014, | es |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.title | P Colony Robot Controller | es |
dc.type | info:eu-repo/semantics/conferenceObject | es |
dc.type.version | info:eu-repo/semantics/publishedVersion | es |
dc.rights.accessrights | info:eu-repo/semantics/openAccess | |
dc.identifier.idus | https://idus.us.es/xmlui/handle/11441/33503 | |