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dc.creatorFeria Madueño, Adrianes
dc.creatorMonterrubio Fernández, Germánes
dc.creatorMateo Cortes, Jesuses
dc.creatorCarnero Díaz, Ángeles
dc.date.accessioned2024-06-03T08:37:41Z
dc.date.available2024-06-03T08:37:41Z
dc.date.issued2024
dc.identifier.citationFeria Madueño, A., Monterrubio Fernández, G., Mateo Cortes, J. y Carnero Díaz, Á. (2024). The effect of a novel video game on young soccer players' sports performance and attention: randomized controlled trial. JMIR Serious games, 12, 1-12. https://doi.org/10.2196/52275.
dc.identifier.issn2291-9279es
dc.identifier.urihttps://hdl.handle.net/11441/159591
dc.description.abstractBackground: Currently, the fusion of technology and sports is inevitable. The integration of various systems and devices has brought about significant transformations in established sports practices, impacting not only the rules but also physiological, biomechanical, and even psychological aspects. Objective: The purpose of this study was to analyze the effect of an attention intervention through a video game on young soccer players. Methods: Twelve young male soccer players (age: mean 8.5, SD 1 years) were divided into 2 groups: a control group (CG; n=10) and an experimental group (EG; n=10). During the 6-week training program, the EG received attention training through a video game twice a week for 15 minutes per session. Pre- and postintervention measurements included a specific decision-making soccer test and interviews with coaching staff. Additionally, success in the video game, muscular activity, and sweat levels were monitored. Results: The EG demonstrated a significant improvement in video game success following the intervention program, as indicated by the achieved level (P<.001). However, no significant differences were found between groups regarding electromyographic (EMG) activity (P=.21) and sweating (P=.20). Prior to implementing the attention training program, both groups exhibited similar data for variables related to decision-making and execution mechanisms (≤10%). Only 2 decision-making variables exceeded 10% but remained below 15% (Shot_D=13.35%; Marking_with_Ball_D=−12.64%). Furthermore, changes in attacking action variables were more pronounced in execution-related variables, except for dribbling and fixing. Conversely, in defensive action variables, changes were greater in decision-related variables, except for marking with the ball and marking without the ball. Conclusions: Our findings reveal that incorporating a specific attentional video game into a soccer training program enhances decision-making compared to a program without the video game. Therefore, it is advisable for practitioners to consider using this tool due to its high efficiency in terms of economic and temporal costs, particularly in improving a key psychological variable.es
dc.formatapplication/pdfes
dc.format.extent12 p.es
dc.language.isoenges
dc.publisherJMIR Publicationses
dc.relation.ispartofJMIR Serious games, 12, 1-12.
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectReaction timees
dc.subjectSerius gameses
dc.subjectExecutive functiones
dc.subjectDecision makinges
dc.subjectGamees
dc.subjectGameses
dc.subjectGaminges
dc.subjectSportes
dc.subjectSportses
dc.subjectSocceres
dc.subjectFootballes
dc.subjectAthelees
dc.subjectAthleteses
dc.subjectAthletices
dc.subjectTraininges
dc.subjectPerformancees
dc.subjectPhysiologicales
dc.subjectMusclees
dc.subjectMusculares
dc.subjectSweates
dc.subjectSweatinges
dc.subjectAttention traininges
dc.subjectAttention traininges
dc.subjectAttentionales
dc.subjectBalles
dc.subjectExercisees
dc.subjectPhysicales
dc.subjectActivityes
dc.subjectExergamees
dc.subjectExergameses
dc.subjectInterviewes
dc.subjectInterviewses
dc.titleThe effect of a novel video game on young soccer players' sports performance and attention: randomized controlled triales
dc.typeinfo:eu-repo/semantics/articlees
dc.type.versioninfo:eu-repo/semantics/publishedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Educación Física y Deportees
dc.relation.publisherversionhttps://doi.org/10.2196/52275es
dc.identifier.doi10.2196/52275es
dc.contributor.groupUniversidad de Sevilla. CTS972: Análisis Biológico y Funcional del Ejercicio Físico
idus.validador.notaLorenaes
dc.journaltitleJMIR Serious gameses
dc.publication.volumen12es
dc.publication.initialPage1es
dc.publication.endPage12es

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