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dc.creatorAlonso-Enríquez, Lauraes
dc.creatorGómez-Cuaresma, Lauraes
dc.creatorBillot, Maximees
dc.creatorGarcía-Bernal, María-Isabeles
dc.creatorBenítez Lugo, María Luisaes
dc.creatorCasuso-Holgado, María Jesúses
dc.creatorLuque Moreno, Carloses
dc.date.accessioned2023-11-29T11:19:11Z
dc.date.available2023-11-29T11:19:11Z
dc.date.issued2023-11-24
dc.identifier.citationAlonso-Enríquez, L., Gómez-Cuaresma, L., Billot, M., García-Bernal, M., Benítez Lugo, M.L., Casuso-Holgado, M.J. y Luque Moreno, C. (2023). Effectiveness of virtual reality and feedback to improve gait and balance in patients with diabetic peripheral neuropathies: systematic review and meta-analysis. Healthcare, 11 (23), 3037. https://doi.org/10.3390/healthcare11233037.
dc.identifier.issn2227-9032es
dc.identifier.urihttps://hdl.handle.net/11441/151839
dc.description.abstractDiabetic peripheral neuropathy (DPN) is the primary complication in patients with diabetes mellitus, characterized by loss of sensation and function in the lower limbs. Virtual reality (VR) and/or sensory feedback (FB) therapy has shown positive effects in other neurologic conditions such as stroke. However, consensus regarding their effectiveness in the DPN population is lacking. This study aims to analyze existing scientific evidence about the effects of VR and/or FB on improving gait and balance and reducing the risk of falls in patients with DPN (pwDPN). A thorough search was conducted in scientific databases including PubMed, Scopus, and EMBASE, up until November 2023. CMSQ, the PEDro scale, and the Cochrane Collaboration’s tool were used to assess the methodological quality and risk of bias of the studies. A total of 10 studies were selected for qualitative analysis, with three contributing information to the meta-analysis. The combined results suggest a positive trend in favor of VR and FB rehabilitation; however, significant differences were not observed in balance (SMD = -0.81, 95% CI = -1.90, 0.29; p = 0.15; I2 = 86%) or gait speed improvements (MD = -1.05, 95% CI = -2.96, 0.85; p = 0.28; I2 = 89%). Therefore, further randomized controlled studies are still needed to achieve stronger conclusions regarding the benefits of VR and/or FB in pwDPN.es
dc.formatapplication/pdfes
dc.format.extent17es
dc.language.isoenges
dc.publisherMDPIes
dc.relation.ispartofHealthcare, 11 (23), 3037.
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectDiabetic Neuropathieses
dc.subjectVirtual Realityes
dc.subjectFeedbackes
dc.subjectSensoryes
dc.subjectGait Disorderses
dc.subjectNeurologices
dc.subjectPostural Balancees
dc.titleEffectiveness of virtual reality and feedback to improve gait and balance in patients with diabetic peripheral neuropathies: systematic review and meta-analysises
dc.typeinfo:eu-repo/semantics/articlees
dcterms.identifierhttps://ror.org/03yxnpp24
dc.type.versioninfo:eu-repo/semantics/publishedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Fisioterapiaes
dc.identifier.doi10.3390/healthcare11233037es
dc.journaltitleHealthcarees
dc.publication.volumen11es
dc.publication.issue23es
dc.publication.initialPage3037es

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