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dc.creatorBienvenido Huertas, José Davides
dc.creatorRubio Bellido, Carloses
dc.creatorLeón Muñoz, Miguel Ángeles
dc.date.accessioned2023-05-10T08:56:10Z
dc.date.available2023-05-10T08:56:10Z
dc.date.issued2023
dc.identifier.citationBienvenido Huertas, J.D., Rubio Bellido, C. y León Muñoz, M.Á. (2023). Analysis of the effectiveness of using Kahoot! in university degrees in building engineering. Journal of Technology and Science Education, 13 (1), 288-300. https://doi.org/10.3926/jotse.1984.
dc.identifier.issn2014-5349es
dc.identifier.issn2013-6374es
dc.identifier.urihttps://hdl.handle.net/11441/145762
dc.description.abstractGamification is increasingly used for better content assimilation. However, it is hardly used in theoretical and technical courses related to building and architecture. This study focuses on assessing the use of gamification with Kahoot! to arouse students’ interest and to ease content assimilation. Experimentation was undertaken during the 2020/2021 and 2021/2022 academic years. All students enrolled in the course participated in experimentation: 67 and 65 students, respectively. Gamification sessions took place in the middle and at the end of each academic year (the week before partial exams). Students were also surveyed to assess their degree of satisfaction with gamification sessions. The results showed that gamification dynamics improved students’ performance in exams, obtaining a lower percentage of failures and increasing higher marks. Cluster analysis results also showed that students’ performance in Kahoot! is not a clear indicative of their performance in exams, so it is useful as a self-assessment tool. Moreover, most students positively assessed gamification sessions for better content assimilation. This study stresses the implementation potential of Kahoot! in teaching dynamics in university degrees in architecture and building engineering.es
dc.format.extent13 p.es
dc.language.isoenges
dc.publisherOmniaSciencees
dc.relation.ispartofJournal of Technology and Science Education, 13 (1), 288-300.
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectKahoot!es
dc.subjectUniversity educationes
dc.subjectArchitecture and buildinges
dc.subjectPerformancees
dc.subjectStudent opiniones
dc.titleAnalysis of the effectiveness of using Kahoot! in university degrees in building engineeringes
dc.typeinfo:eu-repo/semantics/articlees
dcterms.identifierhttps://ror.org/03yxnpp24
dc.type.versioninfo:eu-repo/semantics/publishedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Construcciones Arquitectónicas II (ETSIE)es
dc.relation.publisherversionhttps://www.jotse.org/index.php/jotse/article/view/1984/696es
dc.identifier.doi10.3926/jotse.1984es
dc.contributor.groupUniversidad de Sevilla. RNM162: Composición, Arquitectura y Medio Ambientees
dc.contributor.groupUniversidad de Sevilla. TEP172: Arquitectura: Diseño y Técnicaes
dc.journaltitleJOTSE (Journal of Technology and Science Education)en
dc.publication.volumen13es
dc.publication.issue1es
dc.publication.initialPage288es
dc.publication.endPage300es

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