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dc.creatorCabero Almenara, Julioes
dc.creatorLlorente Cejudo, María del Carmenes
dc.creatorMartínez Roig, Rosabeles
dc.date.accessioned2022-04-22T08:18:18Z
dc.date.available2022-04-22T08:18:18Z
dc.date.issued2022-04-20
dc.identifier.citationCabero Almenara, J., Llorente Cejudo, M.d.C. y Martínez Roig, R. (2022). The Use of Mixed, Augmented and Virtual Reality in History of Art Teaching: A Case Study. Applied system innovation, 5 (44)
dc.identifier.issn2571-5577es
dc.identifier.urihttps://hdl.handle.net/11441/132445
dc.description.abstractThe incorporation of mixed, virtual, and augmented reality into the educational context takes place in this study through the development of a 3D object shaped by the artistic expressions of the Church of the Annunciation in Seville. In a study of an experimental and exploratory nature with a single group, we worked with a total of 20 students enrolled in a Master’s degree, taught at Seville University, under the title of “Arte: idea y producción” (Art: idea and production). A questionnaire based on the “Technology Acceptance Model” (TAM) was used to ascertain the degree of acceptance that the utilized technology had created among students after their participation in the experience. Likewise, the questionnaire permitted understanding of the assessment made by students concerning the presented objects. Among the results obtained, it is noticeable that the participating students show a high level of acceptance of augmented and virtual reality technologies, alongside favorable attitudes towards their utilization and the intention to use them. It is worth highlighting as a significant conclusion that the exploratory study was performed within a real classroom situation, suggesting that both technologies can be applied in formal training environments.es
dc.formatapplication/pdfes
dc.format.extent18 p.es
dc.language.isoenges
dc.publisherMDPIes
dc.relation.ispartofApplied system innovation, 5 (44)
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectAugmented realityes
dc.subjectVirtual realityes
dc.subjectHigher educationes
dc.subjectEmergent technologieses
dc.titleThe Use of Mixed, Augmented and Virtual Reality in History of Art Teaching: A Case Studyes
dc.typeinfo:eu-repo/semantics/articlees
dcterms.identifierhttps://ror.org/03yxnpp24
dc.type.versioninfo:eu-repo/semantics/publishedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Didáctica y Organización Educativaes
dc.relation.publisherversionhttps://doi.org/10.3390/asi5030044es
dc.identifier.doi10.3390/asi5030044es
dc.journaltitleApplied System Innovationes
dc.publication.volumen5es
dc.publication.issue44es

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