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dc.creatorRutkowski, Sebastianes
dc.creatorAdamczyk, Mateuszes
dc.creatorPastuła, Agnieszkaes
dc.creatorGos, Edytaes
dc.creatorLuque Moreno, Carloses
dc.creatorRutkowska, Annaes
dc.date.accessioned2021-12-10T15:00:57Z
dc.date.available2021-12-10T15:00:57Z
dc.date.issued2021-02-01
dc.identifier.citationRutkowski, S., Adamczyk, M., Pastuła, A., Gos, E., Luque Moreno, C. y Rutkowska, A. (2021). Training Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Study. International Journal of Environmental Research and Public Health, 18 (3), art. n.1297.
dc.identifier.issn1661-7827es
dc.identifier.urihttps://hdl.handle.net/11441/128181
dc.description.abstractThe implementation of virtual reality (VR) opens up a wide range of possibilities for the development of dexterity, speed and precision of movements. The aim of this study was to investigate whether immersive VR training affected the hand–eye coordination and reaction time in students of the state music school. This study implemented a single-group pre-post study design. This study enrolled 14 individuals, submitted to a 15 min training session of the immersive music game “Beat Saber”, once a day for 5 consecutive days. The plate-tapping test (PTT) and the ruler-drop test (Ditrich’s test) were used to assess the reaction time. Trial-making test (TMT) A and TMT B were used to assess coordination and visual attention. Analysis of the results showed a statistically significant improvement in hand–eye coordination and reaction time of music school students using the TMT-A (p < 0.002), TMT-B (p < 0.001), Ditrich’s test for the non-dominant hand (0.025) and PTT (0.0001) after applying a week-long training period in immersive VR. The results obtained in the present study show that the VR system, along with the immersive music game, has the potential to improve hand–eye coordination and reaction time in young musicians, which may lead to the faster mastering of a musical instrument.es
dc.description.sponsorshipMinistry of Science and Higher Education NBS 94/18es
dc.description.sponsorshipMinistry of Science and Higher Education TETA 266/18es
dc.formatapplication/pdfes
dc.format.extent9 p.es
dc.language.isoenges
dc.publisherMDPIes
dc.relation.ispartofInternational Journal of Environmental Research and Public Health, 18 (3), art. n.1297.
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectVRes
dc.subjectVirtual realityes
dc.subjectTMTes
dc.subjectHand–eye coordinationes
dc.subjectReaction timees
dc.subjectImmersiones
dc.titleTraining Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Studyes
dc.typeinfo:eu-repo/semantics/articlees
dcterms.identifierhttps://ror.org/03yxnpp24
dc.type.versioninfo:eu-repo/semantics/publishedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Fisiologíaes
dc.relation.projectIDNBS 94/18es
dc.relation.projectIDTETA 266/18es
dc.relation.publisherversionhttps://www.mdpi.com/1660-4601/18/3/1297es
dc.identifier.doi10.3390/ijerph18031297es
dc.journaltitleInternational Journal of Environmental Research and Public Healthes
dc.publication.volumen18es
dc.publication.issue3es
dc.publication.initialPageart. n.1297es

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