Ponencia
Creating Virtual Humans with Game Engines for Evaluate Ambient Assisted Living Scenarios
Autor/es | Sánchez Palacios, Manuel
Álvarez García, Juan Antonio Soria Morillo, Luis Miguel Fernández Cerero, Damián |
Departamento | Universidad de Sevilla. Departamento de Lenguajes y Sistemas Informáticos |
Fecha de publicación | 2016 |
Fecha de depósito | 2021-11-17 |
Publicado en |
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ISBN/ISSN | 978-3-319-40113-3 |
Resumen | In order to evaluate AAL systems, virtual environments help to reduce
costs and time, but these environments do not include hyper-realistic human
movements. This is something crucial to evaluate activity recognition ... In order to evaluate AAL systems, virtual environments help to reduce costs and time, but these environments do not include hyper-realistic human movements. This is something crucial to evaluate activity recognition systems. The present work in progress describes how it is looking for a way to solve this problem and its development using a virtual environment. By means of a game engine and adjusting their parameters, simulations of real acceleration data sets have been generated. It is continuing looking for a valid model to follow. |
Agencias financiadoras | Ministerio de Economía y Competitividad (MINECO). España Junta de Andalucía |
Identificador del proyecto | TIN2013-46801-C4-1-R
TIC-8052 |
Cita | Sánchez Palacios, M., Álvarez García, J.A., Soria Morillo, L.M. y Fernández Cerero, D. (2016). Creating Virtual Humans with Game Engines for Evaluate Ambient Assisted Living Scenarios. En ISAmI 2016: 7th International Symposium on Ambient Intelligence - Software and Applications (105-112), Sevilla, España: Springer. |
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