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dc.creatorCárdenas Cobo, Jessenia del Pilares
dc.creatorPuris, Amilkares
dc.creatorNovoa Hernández, Paveles
dc.creatorGalindo Duarte, José Ángeles
dc.creatorBenavides Cuevas, David Felipees
dc.date.accessioned2021-11-02T11:18:36Z
dc.date.available2021-11-02T11:18:36Z
dc.date.issued2020
dc.identifier.citationCárdenas Cobo, J.d.P., Puris, A., Novoa Hernández, P., Galindo Duarte, J.Á. y Benavides Cuevas, D.F. (2020). Recommender Systems and Scratch: An integrated approach for enhancing computer programming learning. IEEE Transactions on Learning Technologies, 13 (2), 387-403.
dc.identifier.issn1939-1382es
dc.identifier.urihttps://hdl.handle.net/11441/127001
dc.description.abstractLearning computer programming is a challenging process. Among the current approaches for overcoming this challenge, visual programming languages (VPLs), such as Scratch, have shown very promising results for beginners. Interestingly, some higher education institutions have started to use VPLs to introduce basic programming concepts, mainly in CS1 courses. However, an important issue regarding Scratchs usage in higher education environments is that students may feel unmotivated being confronted by programming exercises that do not fulfill their individual expectations. To try and overcome this barrier, we propose CARAMBA, a Scratch extension including an exercise recommender system. Based on features, such as taste and complexity, CARAMBA is able to personalize student learning with Scratch by suitably suggesting exercises for students. An in-depth evaluation was conducted about the effects of our proposal on both the learning of basic concepts of CS1 and the overall performance of students. We adopted an equivalent pretest-posttest design with 88 college students at an Ecuadorian university. Results confirm that recommending exercises in Scratch had a positive effect on students programming learning abilities in terms of pass rates. In totality, the pass rate achieved by our proposal was over 52%, which is 8% higher than the rate achieved during a previous experience using only Scratch (without recommendation) and 21% higher than the historical results of traditional teaching (without Scratch). Furthermore, we analyzed the degree of exploitation of CARAMBA by students to portray two facts: students actually used CARAMBA and there was a significant, positive correlation between the utilization of CARAMBA and the scores obtained by the students.es
dc.formatapplication/pdfes
dc.format.extent18es
dc.language.isoenges
dc.publisherIEEE Computer Societyes
dc.relation.ispartofIEEE Transactions on Learning Technologies, 13 (2), 387-403.
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectScratches
dc.subjectRecommender systemses
dc.subjectVisual programming languageses
dc.subjectProgramming learninges
dc.titleRecommender Systems and Scratch: An integrated approach for enhancing computer programming learninges
dc.typeinfo:eu-repo/semantics/articlees
dc.type.versioninfo:eu-repo/semantics/acceptedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Lenguajes y Sistemas Informáticoses
dc.relation.publisherversionhttps://ieeexplore.ieee.org/document/8651403es
dc.identifier.doi10.1109/TLT.2019.2901457es
dc.journaltitleIEEE Transactions on Learning Technologieses
dc.publication.volumen13es
dc.publication.issue2es
dc.publication.initialPage387es
dc.publication.endPage403es

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