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Mostrando ítems 11-19 de 19
Ponencia
Graphics and P Systems: Experiments with JPLANT
(Fénix Editora, 2008)
The hand-made graphical representation of the configuration of a P system becomes a hard task when the number of membranes and objects increases. In this paper we present a new software tool, called JPLANT, for computing ...
Ponencia
A Membrane Computing Model for Ballistic Depositions
(Fénix Editora, 2007)
Ballistic Deposition was proposed by Vold and Sutherland as a model for colloidal aggregation. These early works were later extended to simulate the process of vapor deposition. In general, Ballistic Deposition models ...
Ponencia
Solving the N-Queens Puzzle with P Systems
(Fénix Editora, 2009)
The N-queens puzzle consists on placing N queens on an N x Ngrid in such way that no two queens are on the same row, column or diagonal line. In this paper we present a family of P systems with active membranes (one P ...
Ponencia
Solving Numerical NP-complete Problems by Spiking Neural P Systems with Pre–computed Resources
(Fénix Editora, 2008)
Recently we have considered the possibility of using spiking neural P systems for solving computationally hard problems, under the assumption that some (possibly exponentially large) pre-computed resources are given in ...
Ponencia
A Software Tool for Dealing with Spiking Neural P Systems
(Fénix Editora, 2007)
Software simulators for P system are nowadays the main tool to carry out experiments in the eld of Membrane Computing. Although the simulation of a P system is a quite complex task, current simulators have been successfully ...
Ponencia
A Linear Solution for Subset Sum Problem with Tissue P Systems with Cell Division
(Fénix Editora, 2007)
Tissue P systems are a computing model in the framework of Membrane Computing where the tree-like membrane structure is replaced by a general graph. Recently, it has been shown that endowing these P systems with cell ...
Ponencia
P Systems with Replicator Dynamics: A Proposal
(Fénix Editora, 2011)
This short note proposes some ideas for considering evolutionary game theory in the area of membrane computing
Ponencia
Rete Algorithm for P System Simulators
(Fénix Editora, 2013)
The Rete algorithm is a well-known algorithm in rule-based production systems which builds directed acyclic graphs that represent higher-level rule sets. This allows the rule-based systems to avoid complete re-evaluation ...
Ponencia
Cell-like Versus Tissue-like P Systems by Means of Sevilla Carpets
(Fénix Editora, 2009)
Sevilla Carpets are a handy tool for comparing computations performed by different systems solving the same problem. Such Sevilla Carpets provide on one hand quantitative information through parameters such as Weight, ...