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Mostrando ítems 1-7 de 7
Artículo
Juegos con pagos vectoriales
(, 2002)
En este trabajo analizamos los diferentes aspectos de la teoría de juego con pagos vectoriales. El carácter vectorial de los pagos hace necesario revisar y redefinir los conceptos de la teoría de juegos clásica. Destacamos ...
Artículo
The use of relative priorities in optimizing the performance of a queueing system
(Elsevier, 2009)
Relative priorities in an n-class queueing system can reduce server and customer costs. This property is demonstrated in a single server Markovian model where the goal is to minimize a non-linear cost function of class ...
Tesis Doctoral
Juegos con pagos difusos
(2009)
Artículo
Multi-criteria minimum cost spanning tree games
(Elsevier, 2004)
The minimum cost spanning tree game (mcst-game) is a well-known model within operations research games that has been widely studied in the literature. In this paper we introduce the multi-criteria version of the mcst-game ...
Artículo
Set-valued TU-games
(Elsevier, 2004)
The goal of this paper is to explore solution concepts for set-valued TU-games. Several stability conditions can be defined since one can have various interpretations of an improvement within the multicriteria framework. ...
Artículo
A flexible approach to location problems
(Springer, 2000-02)
When dealing with location problems we are usually given a set of existing facilities and we are looking for the location of one or several new facilities. In the classical approaches weights are assigned to existing ...
Tesis Doctoral
Análisis cooperativo de cadenas de distribución
(2007-05-29)
En esta tesis se estudia la posible cooperación en procesos de decisión en los que intervienen varios agentes. Las principales contribuciones de este trabajo son:- Exten sión del concepto de solución de Owen para juegos ...