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Ponencia
Simulating Spiking Neural P Systems Without Delays Using GPUs
(Fénix Editora, 2011)
We present in this paper our work regarding simulating a type of P sys- tem known as a spiking neural P system (SNP system) using graphics processing units (GPUs). GPUs, because of their architectural optimization for ...
Ponencia
Probabilistic Guarded P Systems, A Formal Definition
(Fénix Editora, 2014)
In this paper, we extend the general framework of Multienvironment P systems, which is a formal framework for modelling the dynamics of population biology. The extension is made by a new variant within the probabilistic ...
Ponencia
Parallel Simulation of Probabilistic P Systems on Multicore Platforms
(Fénix Editora, 2012)
Ecologists need to model ecosystems to predict how they will evolve over time. Since ecosystems are non-deterministic phenomena, they must express the likelihood of events occurring, and measure the uncertainty of their ...
Ponencia
Simulation of Recognizer P Systems by Using Manycore GPUs
(Fénix Editora, 2009)
Software development for cellular computing is growing up yielding new applications. In this paper, we describe a simulator for the class of recognizer P systems with active membranes, which exploits the massively parallel ...
Ponencia
Solving the N-Queens Puzzle with P Systems
(Fénix Editora, 2009)
The N-queens puzzle consists on placing N queens on an N x Ngrid in such way that no two queens are on the same row, column or diagonal line. In this paper we present a family of P systems with active membranes (one P ...
Ponencia
DCBA: Simulating Population Dynamics P Systems with Proportional Object Distribution
(Fénix Editora, 2012)
Population Dynamics P systems refer to a formal framework for ecological modelling. The semantics of the model associates probabilities to rules, but at the same time, the model is based on P systems, so the rules are ...
Ponencia
Simulating a Family of Tissue P Systems Solving SAT on the GPU
(Fénix Editora, 2013)
In order to provide e cient software tools to deal with large membrane systems, high-throughput simulators are required. Parallel computing platforms are good candidates, since they are capable of partially implementing ...
Ponencia
On the Simulations of Evolution-Communication P Systems with Energy without Antiport Rules for GPUs
(Fénix Editora, 2012)
In this report, we present our initial proposal on simulating computations on a restricted variant of Evolution-Communication P system with energy (ECPe system) which will then be implemented in Graphics Processing Units ...
Ponencia
A GPU Simulation for Evolution-Communication P Systems with Energy Having no Antiport Rules
(Fénix Editora, 2013)
Evolution-Communication P system with energy (ECPe systems) is a cell- like variant P system which establishes a dependence between evolution and communi- cation through special objects, called `energy,' produced during ...