ListarArtículos (Ingeniería del Diseño) por materia "Gamification"
Mostrando ítems 1-3 de 3
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Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach
(Elsevier, 2020-07)There is a growing tendency to incorporate gamification activities with the aim of improving student's motivation in ...
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Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom
(MDPI, 2019)Innovative teaching strategies are designing a new and promising landscape in education. They fill lessons with creativity ...
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Training Competences in Industrial Risk Prevention with Lego® Serious Play®: A Case Study
(MDPI, 2019)This paper proposes the use of the Lego® Serious Play® (LSP) methodology as a facilitating tool for the introduction of ...