ListarIngeniería del Diseño por materia "Science education"
Mostrando ítems 1-4 de 4
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Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach
(Elsevier, 2020-07)There is a growing tendency to incorporate gamification activities with the aim of improving student's motivation in ...
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Artículo
Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom
(MDPI, 2019)Innovative teaching strategies are designing a new and promising landscape in education. They fill lessons with creativity ...
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Teaching for a Better World. Sustainability and Sustainable Development Goals in the Construction of a Change-Maker University
(MDPI, 2019)Sustainability, as a key concept in the education field, has submitted a relevant change during the last years. Thus, ...
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What Do University Students Know about Sustainable Development Goals? A Realistic Approach to the Reception of this UN Program Amongst the Youth Population
(MDPI, 2019)The Sustainable Development Goals (SDGs) constitute a working agenda for the international community with the aim of ...