Buscar
Mostrando ítems 1-6 de 6
Ponencia
A Mobile Memory Game for Patients with Acquired Brain Damage: A Preliminary Usability Study
(IEEE Computer Society, 2014)
Memory rehabilitation and training is an important activity for patients with Acquired Brain Damage, including Cerebral Vascular Accident (stroke) and Traumatic Brain Injury patients. Although many interactive web-based and ...
Artículo
Network traffic analysis and evaluation of a multi-user virtual environment
(Elsevier, 2012)
Virtual world applications allow users to interact within a simulated world. Network responsiveness and reliability contribute to the user experience, thus being able to model and reproduce certain network scenarios is a ...
Ponencia
Entrenamiento de la creatividad y la innovación en la ingeniería de computadores basándose en la metodología de aprendizaje por proyectos
(AENUI: Asociación de Enseñantes Universitarios de Informática, 2011)
En los estudios de Ingeniería normalmente se instruye en competencias sobre diseño, en las que es fundamental conocer las tecnologías y herramientas correspondientes a la materia en que el alumno se especializa. Los problemas ...
Artículo
Academic methods for usability evaluation of serious games: a systematic review
(Springer, 2017)
In the last years, there has been an increasing interest in the design of video games as a tool for education, training, health promotion, socialization, etc. Usability, which is a key factor in any video game, becomes ...
Ponencia
Application-transparent integration of simulation tools in a WSN development environment
(IEEE Computer Society, 2011)
The use of simulation tools in the development of new Wireless Sensor Networks protocols and applications should be accompanied by minimisation of redundant code and work, making it possible to seamlessly run the same code ...
Ponencia
An experimental evaluation of server performance in Networked Virtual Environments
(IEEE Computer Society, 2012)
Several works in the literature have recently addressed the study of different Networked Virtual Environments (NVE) due to their increasing popularity and widespread use in fields ranging from entertainment to e-Health. ...