Presentation
Designing a Topological Algorithm for 3D Activity Recognition
Author/s | Jiménez Rodríguez, María José
Medrano Garfia, Belén Monaghan, David S. O'Connor, Noel E. |
Department | Universidad de Sevilla. Departamento de Matemática Aplicada I (ETSII) |
Publication Date | 2016 |
Deposit Date | 2019-07-03 |
Published in |
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ISBN/ISSN | 978-3-319-39440-4 0302-9743 |
Abstract | Voxel carving is a non-invasive and low-cost technique that
is used for the reconstruction of a 3D volume from images captured from
a set of cameras placed around the object of interest. In this paper we
propose a method ... Voxel carving is a non-invasive and low-cost technique that is used for the reconstruction of a 3D volume from images captured from a set of cameras placed around the object of interest. In this paper we propose a method to topologically analyze a video sequence of 3D reconstructions representing a tennis player performing different forehand and backhand strokes with the aim of providing an approach that could be useful in other sport activities. |
Project ID. | FQM-369
MTM2012-32706 MTM2015-67072-P |
Citation | Jiménez Rodríguez, M.J., Medrano Garfia, B., Monaghan, D.S. y O'Connor, N.E. (2016). Designing a Topological Algorithm for 3D Activity Recognition. En CTIC 2016 : 6th International Workshop on Computational Topology in Image Contex (193-203), Marseille, France: Springer. |
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