dc.creator | Ferreira, Soraia | es |
dc.creator | Marmeleira, José | es |
dc.creator | Pozo Cruz, Jesús del | es |
dc.creator | Bernardino, Alexandre | es |
dc.creator | Leite, Nilton | es |
dc.creator | Brandão, Mafalda | es |
dc.creator | Raimundo, Armando | es |
dc.date.accessioned | 2023-05-16T17:23:26Z | |
dc.date.available | 2023-05-16T17:23:26Z | |
dc.date.issued | 2022 | |
dc.identifier.citation | Ferreira, S., Marmeleira, J., Pozo Cruz, J.d., Bernardino, A., Leite, N., Brandão, M. y Raimundo, A. (2022). Acute effects of augmented reality exergames versus cycle ergometer on reaction time, visual attention, and verbal fluency in community older adults. International Journal of Environmental Research and Public Health, 19 (22), 14667. https://doi.org/10.3390/ijerph192214667. | |
dc.identifier.issn | 1660-4601;1661-7827 | es |
dc.identifier.uri | https://hdl.handle.net/11441/146143 | |
dc.description.abstract | This study aims to investigate the acute effects of an augmented reality session
and a cycle ergometer session compared to no exercise on the reaction times, cognitive flexibility, and
verbal fluency of older adults. Methods: Each participant did a familiarization with cognitive tests
and the following three sessions: cycle ergometer, no exercise (control group), and augmented reality
exergame (Portable Exergame Platform for Elderly) sessions. The participants were randomized in
a within-group design into one of six possible combinations. Each moment had a 30 min duration,
and after the session, the participants performed a Trail Making Test, a verbal fluency test, and a
Deary–Liewald reaction time task. The data were analyzed with a one-way ANOVA with a Bonferroni
adjustment. Results: The analysis between the no exercise, cycle ergometer, and augmented reality
sessions showed no significant differences in the cognitive measurements. Conclusions: One session
of the cycle ergometer exercise or the augmented reality exergames does not acutely improve the
reaction times, cognitive flexibility, or verbal fluency in the elderly. | es |
dc.format | text/xml | es |
dc.format.extent | 8 p. | es |
dc.language.iso | eng | es |
dc.publisher | MDPI | es |
dc.relation.ispartof | International Journal of Environmental Research and Public Health, 19 (22), 14667. | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Executive functions | es |
dc.subject | Cognition | es |
dc.subject | Older adults | es |
dc.subject | Acute effects | es |
dc.subject | Augmented reality | es |
dc.title | Acute effects of augmented reality exergames versus cycle ergometer on reaction time, visual attention, and verbal fluency in community older adults | es |
dc.type | info:eu-repo/semantics/article | es |
dc.type.version | info:eu-repo/semantics/publishedVersion | es |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es |
dc.contributor.affiliation | Universidad de Sevilla. Departamento de Educación Física y Deporte | es |
dc.relation.publisherversion | http://doi.org/10.3390/ijerph192214667 | es |
dc.identifier.doi | 10.3390/ijerph192214667 | es |
idus.validador.nota | Paqui | es |
dc.journaltitle | International Journal of Environmental Research and Public Health | es |
dc.publication.volumen | 19 | es |
dc.publication.issue | 22 | es |
dc.publication.initialPage | 14667 | es |