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dc.creatorFerreira, Soraiaes
dc.creatorMarmeleira, Josées
dc.creatorPozo Cruz, Jesús deles
dc.creatorBernardino, Alexandrees
dc.creatorLeite, Niltones
dc.creatorBrandão, Mafaldaes
dc.creatorRaimundo, Armandoes
dc.date.accessioned2023-05-16T17:23:26Z
dc.date.available2023-05-16T17:23:26Z
dc.date.issued2022
dc.identifier.citationFerreira, S., Marmeleira, J., Pozo Cruz, J.d., Bernardino, A., Leite, N., Brandão, M. y Raimundo, A. (2022). Acute effects of augmented reality exergames versus cycle ergometer on reaction time, visual attention, and verbal fluency in community older adults. International Journal of Environmental Research and Public Health, 19 (22), 14667. https://doi.org/10.3390/ijerph192214667.
dc.identifier.issn1660-4601;1661-7827es
dc.identifier.urihttps://hdl.handle.net/11441/146143
dc.description.abstractThis study aims to investigate the acute effects of an augmented reality session and a cycle ergometer session compared to no exercise on the reaction times, cognitive flexibility, and verbal fluency of older adults. Methods: Each participant did a familiarization with cognitive tests and the following three sessions: cycle ergometer, no exercise (control group), and augmented reality exergame (Portable Exergame Platform for Elderly) sessions. The participants were randomized in a within-group design into one of six possible combinations. Each moment had a 30 min duration, and after the session, the participants performed a Trail Making Test, a verbal fluency test, and a Deary–Liewald reaction time task. The data were analyzed with a one-way ANOVA with a Bonferroni adjustment. Results: The analysis between the no exercise, cycle ergometer, and augmented reality sessions showed no significant differences in the cognitive measurements. Conclusions: One session of the cycle ergometer exercise or the augmented reality exergames does not acutely improve the reaction times, cognitive flexibility, or verbal fluency in the elderly.es
dc.formattext/xmles
dc.format.extent8 p.es
dc.language.isoenges
dc.publisherMDPIes
dc.relation.ispartofInternational Journal of Environmental Research and Public Health, 19 (22), 14667.
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectExecutive functionses
dc.subjectCognitiones
dc.subjectOlder adultses
dc.subjectAcute effectses
dc.subjectAugmented realityes
dc.titleAcute effects of augmented reality exergames versus cycle ergometer on reaction time, visual attention, and verbal fluency in community older adultses
dc.typeinfo:eu-repo/semantics/articlees
dc.type.versioninfo:eu-repo/semantics/publishedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Educación Física y Deportees
dc.relation.publisherversionhttp://doi.org/10.3390/ijerph192214667es
dc.identifier.doi10.3390/ijerph192214667es
idus.validador.notaPaquies
dc.journaltitleInternational Journal of Environmental Research and Public Healthes
dc.publication.volumen19es
dc.publication.issue22es
dc.publication.initialPage14667es

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