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Academic methods for usability evaluation of serious games: a systematic review

Opened Access Academic methods for usability evaluation of serious games: a systematic review

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Autor: Yáñez Gómez, Rosa
Cascado Caballero, Daniel
Sevillano Ramos, José Luis
Departamento: Universidad de Sevilla. Departamento de Arquitectura y Tecnología de Computadores
Fecha: 2017
Publicado en: Multimedia Tools and Applications, 76 (4), 5755-5784.
Tipo de documento: Artículo
Resumen: In the last years, there has been an increasing interest in the design of video games as a tool for education, training, health promotion, socialization, etc. Usability, which is a key factor in any video game, becomes even more important in these so-called Bserious games^, where the users’ special characteristics should be considered, and the game efficacy depends on the users’ adherence and engagement. However, evaluation of the usability of this kind of games requires a redefinition of techniques, methods and even terminology. In this paper, we elicit six research questions and conduct a systematic review of the scientific literature, which resulted in the selection of 187 papers that contained the most relevant responses. The conclusions of this systematic review illustrate the general status of current academic usability evaluations of these games and the main trends in the selection of methodologies and how are they applied. This view may be a very valuable foundation...
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Cita: Yáñez Gómez, R., Cascado Caballero, D. y Sevillano Ramos, J.L. (2017). Academic methods for usability evaluation of serious games: a systematic review. Multimedia Tools and Applications, 76 (4), 5755-5784.
Tamaño: 1.442Mb
Formato: PDF

URI: https://hdl.handle.net/11441/74400

DOI: 10.1007/s11042-016-3845-9

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