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dc.creatorPaun, Gheorghe
dc.date.accessioned2016-01-29T09:49:19Z
dc.date.available2016-01-29T09:49:19Z
dc.date.issued2014
dc.identifier.isbn978-84-940056-4-0es
dc.identifier.urihttp://hdl.handle.net/11441/33572
dc.description.abstractFour research directions are suggested, dealing with the following four main ideas: computing along the axon (up to now, this topic was only preliminarily investi- gated), using pre-computed resources in order to solve computationally hard problems, considering in P systems both objects \of matter" and \of anti-matter" (which annihilate each other when meet), and considering the distance (naturally de ned in a membrane structure of a given type) as a support of information.es
dc.formatapplication/pdfes
dc.language.isoenges
dc.publisherFénix Editoraes
dc.relation.ispartofProceedings of the Twelfth Brainstorming Week on Membrane Computing, 305-310. Sevilla, E.T.S. de Ingeniería Informática, 3-7 de Febrero, 2014,es
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleFour (Somewhat Nonstandard) Research Topicses
dc.typeinfo:eu-repo/semantics/conferenceObjectes
dcterms.identifierhttps://ror.org/03yxnpp24
dc.type.versioninfo:eu-repo/semantics/publishedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Ciencias de la Computación e Inteligencia Artificial
dc.contributor.groupUniversidad de Sevilla. TIC193: Computación Natural
dc.identifier.idushttps://idus.us.es/xmlui/handle/11441/33572

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