Díaz Pernil, DanielFernández Márquez, Carlos M.García Quismondo, ManuelGutiérrez Naranjo, Miguel ÁngelMartínez del Amor, Miguel Ángel2019-05-292019-05-292010Díaz Pernil, D., Fernández Márquez, C.M., García Quismondo, M., Gutiérrez Naranjo, M.Á. y Martínez del Amor, M.Á. (2010). Solving Sudoku with Membrane Computing. En BIC-TA 2011: 5th International Conference on Bio-Inspired Computing: Theories and Applications (610-615), Changsha, China: IEEE Computer Society.978-1-4244-6437-1https://hdl.handle.net/11441/86955Sudoku is a very popular puzzle which consists on placing several numbers in a squared grid according to some simple rules. In this paper we present an efficient family of P systems which solve sudokus of any order verifying a specific property. The solution is searched by using a simple human-style method. If the sudoku cannot be solved by using this strategy, the P system detects this drawback and then the computations stops and returns No. Otherwise, the P system encodes the solution and returns Yes in the last computation step.application/pdfengAttribution-NonCommercial-NoDerivatives 4.0 Internacionalhttp://creativecommons.org/licenses/by-nc-nd/4.0/Solving Sudoku with Membrane Computinginfo:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/openAccesshttps://doi.org/10.1109/BICTA.2010.5645195