Herrera Gutiérrez, GerardoCasa, XavierSevilla, JavierRosa Escribano, LuisPardo Carpio, CarlosPlaza, JavierJordan, RitaLe Groux, Sylvain2022-03-032022-03-032012Herrera Gutiérrez, G., Casa, X., Sevilla, J., Rosa Escribano, L., Pardo Carpio, C., Plaza, J.,...,Le Groux, S. (2012). Pictogram Room: Natural interaction technologies to aid in the development of children with autism. Anuario de Psicología Clínica y de la Salud / Annuary of Clinical and Health Psychology, 8, 39-44.1699-6410https://hdl.handle.net/11441/130366The pictogram room is a set of educational video games for children and adults with autistic spectrum disorder (ASD). Aspects like music and structured learning have been taken into account in the game designs, because many studies have indicated that such aspects improve the learning results among people with ASD. To define the educational goals of the project, specific difficulties in key development areas have been considered: corporal language, attention and imitation. There is already extensive knowledge on how to provide effective support to people with ASD through visual structure and music. Based on this knowledge, we have created a pedagogical proposal aimed at overcoming their difficulties while making use of their personal strong points and taking advantage of new technologies as well.application/pdf6 p.engAutismCorporal languageAugmented realityGamesPictogram Room: Natural interaction technologies to aid in the development of children with autismPictogram Room : Aplicación de tecnologías de interacción natural para el desarrollo del niño con autismoinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/openAccess