Ray, SaurabhSeidel, Raimund2017-03-062017-03-062004Ray, S. y Seidel, R. (2004). A simple and less slow method for counting triangulations and for related problems. En 20th European Workshop on Computational Geometry, Sevilla.http://hdl.handle.net/11441/55368We present a simple dynamic programming based method for counting straight-edge triangulations of planar point sets. This method can be adapted to solve related problems such as nding the best triangulation of a point set according to certain optimality criteria, or generating a triangulation of a point set uniformly at random. We have implemented our counting method. It appears to be substantially less slow than previous methods: instances with 20 points, which used to take minutes, can now be handled in less than a second, and instances with 30 points, which used to be solvable only by employing several workstations in parallel over a substantial amount of time, an now be solved in about one minute on a single standard workstation.application/pdfengAttribution-NonCommercial-NoDerivatives 4.0 Internacionalhttp://creativecommons.org/licenses/by-nc-nd/4.0/A simple and less slow method for counting triangulations and for related problemsinfo:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/openAccess