2019-07-032019-07-032016Jiménez Rodríguez, M.J., Medrano Garfia, B., Monaghan, D.S. y O'Connor, N.E. (2016). Designing a Topological Algorithm for 3D Activity Recognition. En CTIC 2016 : 6th International Workshop on Computational Topology in Image Contex (193-203), Marseille, France: Springer.978-3-319-39440-40302-9743https://hdl.handle.net/11441/87796Voxel carving is a non-invasive and low-cost technique that is used for the reconstruction of a 3D volume from images captured from a set of cameras placed around the object of interest. In this paper we propose a method to topologically analyze a video sequence of 3D reconstructions representing a tennis player performing different forehand and backhand strokes with the aim of providing an approach that could be useful in other sport activities.application/pdfengAttribution-NonCommercial-NoDerivatives 4.0 Internacionalhttp://creativecommons.org/licenses/by-nc-nd/4.0/3D video sequenceVoxel carvingVolume reconstructionPersistent homologyActivity recognitionDesigning a Topological Algorithm for 3D Activity Recognitioninfo:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/openAccess10.1007/978-3-319-39441-1_18