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dc.creatorYáñez Gómez, Rosaes
dc.creatorCascado Caballero, Danieles
dc.creatorSevillano Ramos, José Luises
dc.date.accessioned2018-05-10T09:05:55Z
dc.date.available2018-05-10T09:05:55Z
dc.date.issued2017
dc.identifier.citationYáñez Gómez, R., Cascado Caballero, D. y Sevillano Ramos, J.L. (2017). Academic methods for usability evaluation of serious games: a systematic review. Multimedia Tools and Applications, 76 (4), 5755-5784.
dc.identifier.issn1380-7501es
dc.identifier.urihttps://hdl.handle.net/11441/74400
dc.description.abstractIn the last years, there has been an increasing interest in the design of video games as a tool for education, training, health promotion, socialization, etc. Usability, which is a key factor in any video game, becomes even more important in these so-called Bserious games^, where the users’ special characteristics should be considered, and the game efficacy depends on the users’ adherence and engagement. However, evaluation of the usability of this kind of games requires a redefinition of techniques, methods and even terminology. In this paper, we elicit six research questions and conduct a systematic review of the scientific literature, which resulted in the selection of 187 papers that contained the most relevant responses. The conclusions of this systematic review illustrate the general status of current academic usability evaluations of these games and the main trends in the selection of methodologies and how are they applied. This view may be a very valuable foundation for future researches
dc.description.sponsorshipMinisterio de Ciencia e Innovación PROCUR@-IPT-2011-1038-900000es
dc.formatapplication/pdfes
dc.language.isoenges
dc.publisherSpringeres
dc.relation.ispartofMultimedia Tools and Applications, 76 (4), 5755-5784.
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Estados Unidos de América*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectHuman-computer interactiones
dc.subjectUsabilityes
dc.subjectUsability evaluationes
dc.subjectSerious gameses
dc.subjectInteractive mediaes
dc.subjectSystematic reviewes
dc.titleAcademic methods for usability evaluation of serious games: a systematic reviewes
dc.typeinfo:eu-repo/semantics/articlees
dcterms.identifierhttps://ror.org/03yxnpp24
dc.type.versioninfo:eu-repo/semantics/submittedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Arquitectura y Tecnología de Computadoreses
dc.relation.projectIDPROCUR@-IPT-2011-1038-900000es
dc.relation.publisherversionhttps://link.springer.com/article/10.1007/s11042-016-3845-9es
dc.identifier.doi10.1007/s11042-016-3845-9es
dc.contributor.groupUniversidad de Sevilla. TEP-108: Robótica y Tecnología de Computadores Aplicada a la Rehabilitaciónes
idus.format.extent29es
dc.journaltitleMultimedia Tools and Applicationses
dc.publication.volumen76es
dc.publication.issue4es
dc.publication.initialPage5755es
dc.publication.endPage5784es
dc.identifier.sisius20965633es
dc.contributor.funderMinisterio de Ciencia e Innovación (MICIN). España

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