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dc.creatorRay, Saurabhes
dc.creatorSeidel, Raimundes
dc.date.accessioned2017-03-06T11:55:02Z
dc.date.available2017-03-06T11:55:02Z
dc.date.issued2004
dc.identifier.citationRay, S. y Seidel, R. (2004). A simple and less slow method for counting triangulations and for related problems. En 20th European Workshop on Computational Geometry, Sevilla.
dc.identifier.urihttp://hdl.handle.net/11441/55368
dc.description.abstractWe present a simple dynamic programming based method for counting straight-edge triangulations of planar point sets. This method can be adapted to solve related problems such as nding the best triangulation of a point set according to certain optimality criteria, or generating a triangulation of a point set uniformly at random. We have implemented our counting method. It appears to be substantially less slow than previous methods: instances with 20 points, which used to take minutes, can now be handled in less than a second, and instances with 30 points, which used to be solvable only by employing several workstations in parallel over a substantial amount of time, an now be solved in about one minute on a single standard workstation.es
dc.description.sponsorshipInternational Max Planck Research Schooles
dc.formatapplication/pdfes
dc.language.isoenges
dc.relation.ispartof20th European Workshop on Computational Geometry (2004).
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleA simple and less slow method for counting triangulations and for related problemses
dc.typeinfo:eu-repo/semantics/conferenceObjectes
dc.type.versioninfo:eu-repo/semantics/submittedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
idus.format.extent4 p.es
dc.eventtitle20th European Workshop on Computational Geometryes
dc.eventinstitutionSevillaes

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