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dc.creatorSerrano Barroso, Almudena Guiomares
dc.creatorSiugzdaite, Romaes
dc.creatorGuerrero Cubero, Jaimees
dc.creatorMolina Cantero, Alberto Jesúses
dc.creatorGómez González, Isabel Maríaes
dc.creatorLópez García, Juan Carloses
dc.creatorVargas Romero, Juan Pedroes
dc.date.accessioned2021-06-01T09:58:11Z
dc.date.available2021-06-01T09:58:11Z
dc.date.issued2021
dc.identifier.citationSerrano Barroso, A.G., Siugzdaite, R., Guerrero Cubero, J., Molina Cantero, A.J., Gómez González, I.M., López García, J.C. y Vargas Romero, J.P. (2021). Detecting Attention Levels in ADHD Children with a Video Game and the Measurement of Brain Activity with a Single-Channel BCI Headset. Sensors, 21 (9), Article 3221.
dc.identifier.issn1424-8220es
dc.identifier.urihttps://hdl.handle.net/11441/111265
dc.description.abstractAttentional biomarkers in attention deficit hyperactivity disorder are difficult to detect using only behavioural testing. We explored whether attention measured by a low-cost EEG system might be helpful to detect a possible disorder at its earliest stages. The GokEvolution application was designed to train attention and to provide a measure to identify attentional problems in children early on. Attention changes registered with NeuroSky MindWave in combination with the CARAS-R psychological test were used to characterise the attentional profiles of 52 non-ADHD and 23 ADHD children aged 7 to 12 years old. The analyses revealed that the GokEvolution was valuable in measuring attention through its use of EEG–BCI technology. The ADHD group showed lower levels of attention and more variability in brain attentional responses when compared to the control group. The application was able to map the low attention profiles of the ADHD group when compared to the control group and could distinguish between participants who completed the task and those who did not. Therefore, this system could potentially be used in clinical settings as a screening tool for early detection of attentional traits in order to prevent their development.es
dc.description.sponsorshipMinisterio de Ciencia e Innovación PID2019-110739GB-I00/ AEI/10.13039/501100011033es
dc.description.sponsorshipMinisterio de Ciencia, Innovación y Universidades PSI2015-65500-Pes
dc.formatapplication/pdfes
dc.format.extent11 p.es
dc.language.isoenges
dc.publisherMDPIes
dc.relation.ispartofSensors, 21 (9), Article 3221.
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectattentiones
dc.subjectbrain–computer interface (BCI)es
dc.subjectpreventiones
dc.subjectearly detectiones
dc.subjectADHDes
dc.subjectneurofeedbackes
dc.titleDetecting Attention Levels in ADHD Children with a Video Game and the Measurement of Brain Activity with a Single-Channel BCI Headsetes
dc.typeinfo:eu-repo/semantics/articlees
dcterms.identifierhttps://ror.org/03yxnpp24
dc.type.versioninfo:eu-repo/semantics/publishedVersiones
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Psicología Experimentales
dc.contributor.affiliationUniversidad de Sevilla. Departamento de Tecnología Electrónica
dc.relation.projectIDPID2019-110739GB-I00/ AEI/10.13039/501100011033es
dc.relation.projectIDPSI2015-65500-Pes
dc.relation.publisherversionhttps://doi.org/10.3390/s21093221es
dc.identifier.doi10.3390/s21093221es
dc.journaltitleSensorses
dc.publication.volumen21es
dc.publication.issue9es
dc.publication.initialPageArticle 3221es

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