Now showing items 1-20 of 58

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      A GPU Simulation for Evolution-Communication P Systems with Energy Having no Antiport Rules  [Presentation]

      Bangalan, Zylynn F.; Soriano, Krizia Ann N.; Juayong, Richelle Ann B.; Cabarle, Francis George C.; Adorna, Henry N.; Martínez del Amor, Miguel Ángel (Fénix Editora, 2013)
      Evolution-Communication P system with energy (ECPe systems) is a cell- like variant P system which establishes a dependence between evolution and communi- cation through special objects, called `energy,' produced during ...
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      A massively parallel framework using P systems and GPUs  [Presentation]

      Cecilia, José M.; Guerrero, Ginés D.; García, José M.; Martínez del Amor, Miguel Ángel; Pérez Hurtado de Mendoza, Ignacio; Pérez Jiménez, Mario de Jesús (National Center for Supercomputing Applications at the University of Illinois, 2009)
      Since CUDA programing model appeared on the general purpose computations, the developers can extract all the power contained in GPUs (Graphics Processing Unit) across many computational domains. Among these domains, P ...
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      A new simulation algorithm for multienvironment probabilistic P systems  [Presentation]

      Martínez del Amor, Miguel Ángel; Pérez Hurtado de Mendoza, Ignacio; Pérez Jiménez, Mario de Jesús; Riscos Núñez, Agustín; Colomer, M. Angels (IEEE Computer Society, 2010)
      Multienvironment P systems are the base of a general framework for modeling ecosystems dynamics. On one hand, this modeling framework represents the structural and dynamical aspects of real ecosystems in a discrete, ...
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      A New Strategy to Improve the Performance of PDP-Systems Simulators  [Presentation]

      Graciani Díaz, Carmen; Martínez del Amor, Miguel Ángel; Riscos Núñez, Agustín (Springer, 2015)
      One of the major challenges that current P systems simulators have to deal with is to be as efficient as possible. A P system is syntactically described as a membrane structure delimiting regions where multisets of ...
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      A P-Lingua based simulator for Tissue P systems  [Article]

      Martínez del Amor, Miguel Ángel; Pérez Hurtado de Mendoza, Ignacio; Pérez Jiménez, Mario de Jesús; Riscos Núñez, Agustín (Elsevier, 2010)
      Investigations within the field of tissue-like P systems are being conducted, on one hand studying their computational efficiency, and on the other hand exploring the possibilities to use them as a computational modelling ...
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      A Simulation Workflow for Membrane Computing: From MeCoSim to PMCGPU Through P-Lingua  [Chapter of Book]

      Valencia Cabrera, Luis; Martínez del Amor, Miguel Ángel; Pérez Hurtado de Mendoza, Ignacio (Springer, 2018)
      P system simulators are of high importance in Membrane Computing, since they provide tools to assist on model validation and verification. Keeping a balance between generality and flexibility, on the one side, and ...
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      A Spiking Neural P System Simulator Based on CUDA  [Presentation]

      Cabarle, Francis George C.; Adorna, Henry N.; Martínez del Amor, Miguel Ángel (Springer, 2011)
      In this paper we present a Spiking Neural P system (SNP system) simulator based on graphics processing units (GPUs). In particular we implement the simulator using NVIDIA CUDA enabled GPUs. The massively parallel ...
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      A uniform framework for modeling based on P Systems  [Presentation]

      Colomer, M. Angels; Martínez del Amor, Miguel Ángel; Pérez Hurtado de Mendoza, Ignacio; Pérez Jiménez, Mario de Jesús; Riscos Núñez, Agustín (IEEE Computer Society, 2010)
      In this paper, a P systems based general framework for modeling the dynamics of a population biology is presented. Multienvironment probabilistic functional P systems with active membranes provide the syntactical ...
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      Accelerated Simulation of P Systems on the GPU: A Survey  [Presentation]

      Martínez del Amor, Miguel Ángel; Macías Ramos, Luis Felipe; Valencia Cabrera, Luis; Riscos Núñez, Agustín; Pérez Jiménez, Mario de Jesús (Springer, 2014)
      The acceleration of P system simulations is required increasingly, since they are at the core of model verification and validation processes. For this purpose, GPU computing is an alternative to more classic approaches ...
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      An Improved GPU Simulator For Spiking Neural P Systems  [Presentation]

      Cabarle, Francis George C.; Adorna, Henry N.; Martínez del Amor, Miguel Ángel (IEEE Computer Society, 2011)
      Spiking Neural P (SNP) systems, variants of Psystems (under Membrane and Natural computing), are computing models that acquire abstraction and inspiration from the way neurons 'compute' or process information. Similar to ...
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      Analysis of P systems simulation on CUDA  [Presentation]

      Guerrero, Ginés D.; Cecilia, José M.; García Carrasco, José M.; Martínez del Amor, Miguel Ángel; Pérez Hurtado de Mendoza, Ignacio; Pérez Jiménez, Mario de Jesús (SARTECO: Sociedad de Arquitectura y Tecnología de Computadores, 2009)
      GPUs (Graphics Processing Unit) have been con- solidated as a massively data-parallel coprocessor to develop many general purpose computations, and en- able developers to utilize several levels of parallelism to obtain ...
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      DCBA: Simulating Population Dynamics P Systems with Proportional Object Distribution  [Presentation]

      Martínez del Amor, Miguel Ángel; Pérez Hurtado de Mendoza, Ignacio; García Quismondo, Manuel; Macías Ramos, Luis Felipe; Valencia Cabrera, Luis; Romero Jiménez, Álvaro; Graciani Díaz, Carmen; Riscos Núñez, Agustín; Colomer, M. Angels; Pérez Jiménez, Mario de Jesús (Fénix Editora, 2012)
      Population Dynamics P systems refer to a formal framework for ecological modelling. The semantics of the model associates probabilities to rules, but at the same time, the model is based on P systems, so the rules are ...
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      Design of Specific P Systems Simulators on GPUs  [Presentation]

      Martínez del Amor, Miguel Ángel; Orellana Martín, David; Pérez Hurtado de Mendoza, Ignacio; Valencia Cabrera, Luis; Riscos Núñez, Agustín; Pérez Jiménez, Mario de Jesús (Springer, 2018)
      In order to validate P system models and to assist on their formal verification, simulators are indispensable. Moreover, having effi-cient simulation tools is crucial, and for this purpose, parallel platforms should be ...
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      Eighth Brainstorming Week on Membrane Computing, Sevilla, February 1-5, 2010 : RGNC REPORT 1/2010  [Book]

      Martínez del Amor, Miguel Ángel; Paun, Gheorghe; Pérez Hurtado de Mendoza, Ignacio; Riscos Núñez, Agustín (Fénix Editora, 2010)
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      Eleventh Brainstorming Week on Membrane Computing Sevilla, February 4-8, 2013 : RGNC REPORT 1/2013  [Book]

      Valencia Cabrera, Luis; García Quismondo, Manuel; Macías Ramos, Luis Felipe; Martínez del Amor, Miguel Ángel; Paun, Gheorghe; Riscos Núñez, Agustín (Fénix Editora, 2013)
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      Evaluation of GPU/CPU Co-Processing Models for JPEG 2000 Packetization  [Presentation]

      Bruns, Volker; Martínez del Amor, Miguel Ángel; Sparenberg, Heiko (IEEE Computer Society, 2017)
      With the bottom-line goal of increasing the throughput of a GPU-accelerated JPEG 2000 encoder, this paper evaluates whether the post-compression rate control and packetization routines should be carried out on the CPU ...
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      From distribution to replication in cooperative systems with active membranes: A frontier of the efficiency  [Article]

      Valencia Cabrera, Luis; Orellana Martín, David; Martínez del Amor, Miguel Ángel; Riscos Núñez, Agustín; Pérez Jiménez, Mario de Jesús (Elsevier, 2018)
      P systems with active membranes use evolution, communication, dissolution and division(or separation) rules. They do not use cooperation neither priorities, but they haveelectrical charges associated with membranes, which ...
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      GPU-friendly EBCOT variant with single-pass scan order and raw bit plane coding  [Presentation]

      Bruns, Volker; Martínez del Amor, Miguel Ángel; Sparenberg, Heiko (IEEE Computer Society, 2017)
      A major drawback of JPEG 2000 is the computational complexity of its entropy coder named Embedded Block Coder with Optimized Truncation (EBCOT). This paper proposes two alterations to the original algorithm that seek to ...
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      Implementing P Systems Parallelism by Means of GPUs  [Presentation]

      Cecilia, José M.; García, José M.; Guerrero, Ginés D.; Martínez del Amor, Miguel Ángel; Pérez Hurtado de Mendoza, Ignacio; Pérez Jiménez, Mario de Jesús (Springer, 2010)
      Software development for Membrane Computing is growing up yielding new applications. Nowadays, the efficiency of P systems simulators have become a critical point when working with instances of large size. The newest ...